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Atmospherical respawning
Atmospherical respawning
Comments: 0

21.01.2021, 07:09

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Cement Jungle 1 hdr version
Cement Jungle 1 hdr version


Cement Jungle 1 hdr version
Description: Ibl is great. In this case it's the beach probe hdr set at 32 lights. I like the effect because the shadows are deeper than in the other version. But in this hdr the primary sun is not much stronger than the blue ambient light. I like a strong sunlight. The scene now looks a bit of a blue wash. too blue for me. Thoughts?
Added by: rashadcarter1
Keywords: rashadcarter1, bryce6.1, psp7, truespace
Date: 05.25.2007 20:47
Hits: 4768
Downloads: 112
Rating: 1.00 (6 Vote(s))
File size: 604.3 KB
Previous image: Winter Segment of the Contest Entry

Author: Comment:

Join Date: 05.26.2004
Comments: 4616

The strong sunlight is better. You might have to boost up the beach probe using HDRShop to get more power from the sun or use a stronger HDRI. I think if it gets brighter, it also looks better.
05.26.2007 09:28 Offline Horo h.-r.h.wernli at

Join Date: 05.18.2007
Comments: 130

Have you tried DOF with these images yet? It might help a little bit... Looks great, keep working!
05.26.2007 13:50 Offline icecreamman jtemple032 at

Join Date: 12.21.2006
Comments: 667

Yes DOF would make a big difference, but its a pain to get right. I would try and use distance mack instead and GIMPO or Photoshop.
05.26.2007 14:41 Offline gat brshkv at

Join Date: 06.04.2006
Comments: 2622

Horo as always at least one step ahead of me, I have begun to test out a few selfmade hdris. I'm going for a neutral hdr that has blue ambient but bright sun. I will have it completed soon. Self made hdrs are the way to go!

Icecreamman, to begin with I love ice cream! Depth of field had not yet occured to me as I have not yet chosen a "focus" for the scene, as gat suggested I need a space ship or something to give us a reason for being up so high in the first place. But I agree 100% that dof would be great here and would look very realistic. Thanks for the idea.
05.26.2007 15:02 Offline rashadcarter1 rashadcarter1 at

Join Date: 01.03.2004
Comments: 2227

Right, well, I can see from a glance at the new images that this is the last in the series of what I think I can safely presume are refinements. The image is dizzyingly complex, which I guess must mean it must eat up a frightening ammount of RAM. Maybe this is mentioned in an earlier encarnation? However, the materials don't seem to quite match with the geometry. I know that would be something that is very difficult to achieve, they are good, don't get me wrong, but they do seem a bit accidental in places - maybe the windows could be turned on and off according to slope to make them seem more intensional? DOF for this image, there are two hazards, one - time, and two - DOF tends to be better suited to smaller subjects, if applied here I believe there would be a risk of it makeing the city shrink to the size of a model. A black or dark grey haze can be utilised in something like this to strip colour from the things in the distance and give an illusion of colour perspective. I look forwards to reading the earlier versions. I think maybe the shore on the distant terrains is a little bright. Something more muted so as not to draw away attention from the city. Impressive work.
05.26.2007 17:50 Offline davidbrinnen mail at

Join Date: 12.21.2006
Comments: 667

I wonder, did you make all of it entirely in bryce? Did you export them and reimport the objects? and how much ram does it use during render?
05.26.2007 21:08 Offline gat brshkv at
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