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Himmel
Himmel
Comments: 1
jesuis

17.10.2017, 18:49








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Trans Am TA render wip.
Trans Am TA render wip.

            

Trans Am TA render wip.
Description: Inspired my Horo's Bryce7 beta renders I've made a few of my own.

Model from www.turbosquid.com
Lighting one point light & HDR backdrop (used as image only) - TA method.

Known technical issues, flipped normals on model (alloy wheen rims, door pannel, left hand head lights) and TA camera bias.

Wip, address scale of foreground terrain.
Added by: davidbrinnen
Keywords: davidbrinnen, TA, car, muscle, Trans, Am, bryce7, beta, wip
Date: 03.07.2010 11:50
Hits: 9829
Downloads: 47
Rating: 5.00 (3 Vote(s))
File size: 107.9 KB
Previous image: Instanced stones and TA
Next image: Plane



Author: Comment:
Alexandr
Member

Join Date: 07.31.2008
Comments: 328
-

Wow! Great render! It is almost photo-realistic. I think the time to render such an image would be looong on my machine (If I even imagine that I could create something like this:)
03.08.2010 08:50 Offline Alexandr sashama at mail.ru
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

The faster the computer the greater the temptation to become lazy. On my 3.4ghz P4, this would have taken 10 hours to render. On my new i7 one hour.

I would not consider 10 hours an unreasonably long render time, some would. The longest render I've undertaken is 500 hours. This is small fry to what some animators go through I've learned.

Computing power is only one factor to achieve photo realistic renders. Overall quality of light is more imporant I've found. A good test is to look at the thumbnails of the scene under production and pick out the one which looks right at that scale. Details help, but if the overall impression is not realistic no ammount of detail will correct that.

I'm pleased you like it - even if you are not very keen on cars.
03.08.2010 15:36 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
connorzelinsky
Member

Join Date: 03.30.2007
Comments: 394
-

This is a beautiful picture. The car fits into the background perfectly.
03.08.2010 17:46 Offline connorzelinsky connorz16 at gmail.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Battles with bugs asside, the Bryce7 beta software offers some deceptively simple yet immensley powerful scene lighting optomisations. It is a shame the source for these scenes looks destined to be corrupted due to save/load issues, but this has not prevented me from experimenting. Integration in this case comes from use of DOF which has very little overhead on top of what is required for TA anyway (which is quite process greedy on its own).
03.10.2010 09:39 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4378
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This looks really very real. I'm particularly drawn to the very detailed foreground and the background with the haze. The vegetation is great, the bushes, and the water puddles a very nice detail. Is the foreground terrain really that wrong in scale? I remember having been at such places, alas the car was different: smaller and rusty.
03.10.2010 21:21 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

The DOF seems to have improved the look of the vegitation considerably, taking the edge off the straight lines of the models (as the leaves are simple dimond shapes) fools the eye nicely into accepting them as nature. Likewise the DOF has pushed back the horizon. I've found DOF is exceedingly difficult to use for large scale scenes. For objects which are intended to look small DOF works a treat and is hard to do wrong, used on the intentionally large I find it is easy to give the impression that the view is wrongly scaled. Perhaps this is what is happening in the foreground? Whatever, I do not feel that the effect of the foreground is quite right, difficult to put my finger on exactly what is wrong, but something is off. Maybe it is that the ground is raised over the main surface on which the car sits? Since I generally use fewer elements in my scenes than most, I try to dedicate more time to getting them just right. Athough in this case, I'm not sure what is quite wrong, I just feel it is something to do with the foreground scale.
03.10.2010 22:46 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
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This is wonderful moody lighting. Once again the bright kick to the sunlight helps ground the scene in realism and makes the viewer respect the image. The blue skylight and orange color cast sunlight are a wonderful fire and ice type of combination. The backdrop is perfect looking.

One could find minor faults perhaps with some of the vegetation elements and scaling but why bother when it all looks quite natural overall. This is a sure 5ver as well.
03.11.2010 00:25 Offline rashadcarter1 rashadcarter1 at aol.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Thank's Rashad. I'm amazed that no one has pointed out that I clearly have no idea what year I'm living in.
03.11.2010 15:56 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
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