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Alone
Alone
Comments: 2
bullit35744

28.03.2024, 16:56








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The City
The City

            

The City
Description: Hi. The city was modeled in Maya then textured in Bryce. I turned the field of view up a lot to make the city look big. The guy in armor I bought from DAZ. Comments welcome. Thank you.

Question: When using DAZ and you put the character in a 'custom pose' how to you make the clothes assume the same pose?
Added by: connorzelinsky
Keywords: city, guy, soldier, flying, night, sci, fi
Date: 07.06.2009 22:25
Hits: 3841
Downloads: 82
Rating: 0.00 (0 Vote(s))
File size: 488.1 KB
Previous image: The City V.2
Next image: Open House



Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Good camera angle. The material for the nearer buildings doesn't convince me.

Studio: Select the object from the "Scene" tab and at the "Parameters" tab you'll find "Point At" and/or "Fit to". That's the way I do it.
07.07.2009 07:05 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
richter
Member

Join Date: 04.15.2004
Comments: 1092
-

Well, I must be honest - I really like the idea, I really do, but with all of your previous works like "Red Planet", the "Planet Destroyer 2" or the "Argus Fleet" I think that you can do alot better then simply import a model in Bryce and procedurally texture it. The armored soldier is too close to the camera with the chosen AoView and thus making the buildings look much smaller then expected. The sense of depth is subtle here, because the scene lacks some haze in the back. If you can make the buildings even taller, put some nice metallic pattern as a tex with the correct mapping in Bryce, add some specularity so the metal can be felt as such and rescale/reposition the soldier so we could see him at full size to compare to the buildings, then we will have a more complete scene.

It is certantly hard when one switches between the vast outer space (where more or less the main spaceship, probably few planets also are the only things to bear in mind) and an upcoming complex city-scape that ought to "tell" us a story when the audience finaly sees it. What I'm saying is just to help you bring the scene to another level, successfully. If the main subject is "The City", then let the focus be on the whole city and this way we can appreciate the modeling work better. The armored unit(s) should "play" its role by filling some streets to liven up the whole place, same goes for the spacecrafts in the sky. I remember you used to put some jet/engine lights and heat behind to simulate dynamic movement. I'm gonna stop here. If you're up for those chages from above, then go ahead, "smash" the audience :) !
07.08.2009 09:45 Offline richter richter at cold-may.com
connorzelinsky
Member

Join Date: 03.30.2007
Comments: 394
-

Thank you. I agree with all of the advice above. I will try to 'smash' the audience (hopefully not literally) and upload a new picture soon.
07.08.2009 16:49 Offline connorzelinsky connorz16 at gmail.com


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