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Lighting Options
Comments: 5

20.05.2024, 09:24

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The Stone of Immortality
The Stone of Immortality


The Stone of Immortality
Description: Deep beneath the cold earth of the Northlands lies the sacred tomb of Inxa-Drah - an ancient king menaged to conquer the fable Artifact of Immortality. Once he became immortal, kingdom after kingdom colapsed into his feet leaving nothing but ashes and dust. A trail of blood and death stained his soul. Victories blinded the eyes of our king and finally he turned against his own Gods. Even though skilled and ivincible Inxa-Drah remained man, man oposing Gods' will and power. They took his immortal soul and imprisoned it in a stone called King's Tears, today known as the Stone of Immortality. Then they burried It deep in a forgotten tomb. Those who tried to steal the Stone were slain by the Gargoile Guards... it is a bit ironic that you'll have to BE immortal to reach trough and make It your possession. We can't cheat our own nature and we can't cheat God for no man is meant to live an eternity... even a king.

9~10 hours to place near 600 objects (both visible & invisible)
13h.26min. to render: Premium Quality -> 64bit/pixel, Soft Shadows, True Ambience
TIR = 12
Added by: richter
Keywords: stone, immortality, gothic, richter
Date: 01.07.2006 07:48
Hits: 4799
Downloads: 130
Rating: 4.33 (3 Vote(s))
File size: 493.4 KB
Previous image: SoI ver2
Next image: Office-Maze

Author: Comment:

Join Date: 12.11.2003
Comments: 451

I like that! Very nicely done. The only thing I don't really understand is why there is a rullet wheel on the right.. that seems a lil out of place.
01.07.2006 07:49 Offline Nightst4r nightst4r at

Join Date: 05.26.2004
Comments: 4721

Extraordinary. Apart from the wheel Nightst4r already mentioned, the only qualms I have is the light. The room could be lit more dramatically, but then, we're in the realm of dead and looming shadows are only in our imagination. Good work, really!
01.07.2006 10:49 Offline Horo h.-r.h.wernli at

Join Date: 04.15.2004
Comments: 1092

Nightst4r, that's not a rullet wheel. It was supposed to be a shield of some kind, dropped by a warrior or thief there. Maybe I shouldn't have placed that bright-red-metal texture.

Horo, 10x for your comment too. You know, I've been thinking to lit it up a bit, but finally decided to leave it that way. It fits the scene better(I suppose).
01.07.2006 18:37 Offline richter richter at

Join Date: 01.03.2004
Comments: 2224

The scene is beautiful. Funny, I didn't see the roulette wheel, I saw a shield... But now that it has been mentioned it does look like that! The power of suggestion? Strange how it looks concave. So, yes, I'd say the weakness of this image, the thing that is stopping it being truely magnificant is the lighting. The overall "gloom" light is giving us too much "brickwork" and not enough dramatic modeling on the statues and skulls. Five well places strong coloured lights could really bring this scene to life. Light from the crystal. Two sconces on the walls to underlight the skulls on the pillars and two fires or other such glowing gemstones in the floor area low down to underlight the statues somewhat. Or maybe a flaming pit? Anyhow, that's my two pennorth, take it or leave it.
01.07.2006 22:03 Offline davidbrinnen mail at

Join Date: 04.15.2004
Comments: 1092
I take it, you bet

Appreciated the comment! I've been busy with some study so I haven't much time to rework it anyhow. I'm traveling often this year already, but I'm soon to come home and get to the point. I'll see what sort of lighting would be best to put. I didn't gave up, David, you know:))
01.12.2006 21:26 Offline richter richter at

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