Three terrains from High Resolution Terrains 1 with materials from High Resolution Terrains 3 und 4 (everything available at Daz 3D) and Terrain Stacking (available at bryce-tutorials). 2D-Faces for the waters with my own materials. The building was generated by Incendia_NEXT, converted in Geometrica and cleaned up in MeshLab. Ambient light by the ErmClouds14_SDS HDRI and the key light by the sun. A meandering river and in the distance a runlet with only a bit of dirty water.