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Hoops & Mirrors
Hoops & Mirrors
Comments: 4
davidbrinnen

29.03.2024, 07:56








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Here there was a life...
Here there was a life...

            

Here there was a life...
Description: Bryce 6.1
Added by: slepalex
Keywords: slepalex, landscape, Bryce 6.1, atmosphere, mountains, clouds
Date: 02.28.2011 22:42
Hits: 3473
Downloads: 72
Rating: 4.00 (1 Vote(s))
File size: 300.4 KB
Previous image: Lanes
Next image: Winter fairy tale



Author: Comment:
electro-elvis
Member

Join Date: 12.11.2010
Comments: 247
-

Great picture! I especially like the huge building in the background. It reminds me of a sinister abbey. I suppose it is a terrain. Well done.

I am just curious. You do not use IBL, don't you?
03.01.2011 21:26 Offline electro-elvis
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Another great one from you. Terrain is really great. The sky with the clouds - looks as if it were a photograph and not Bryce made.
03.01.2011 21:32 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
slepalex
Member

Join Date: 10.15.2010
Comments: 881
-

Thanks friends!
It all started with an experiment on texturing terrain.
IBL it was not used. Only the sun and Spotlight at the left and behind the chamber.
Render Normal AA.
03.01.2011 22:07 Offline slepalex slepalex at yandex.ru
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

Good lighting, brilliant use of terrains and materials. For the volume clouds I would add some high frequency phase into the final component.

Final component combination phase settings I find work for vol clouds.
Fractal
3D - volume
Multi-fractal
Octaves 2 to 4 range
Frequency 40,000 + 60,000 range
If applied to an infinite slab.
Base density about 35 and fuzzy 100 to 120 range.

Just a suggestion.
03.02.2011 10:56 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
slepalex
Member

Join Date: 10.15.2010
Comments: 881
-

Thanks for councils, David. I do not know, whether I can to use your recommendations about phase adjustment in this case. I transpose texture as Object Space and configuration phases in this case have no effect. For the channel Base Dencity I applied two-componental texture in DTE. Thereby I have created clouds in the limited volume. Changing the coordinates of the Slab, I can move the clouds in any point Bryce space.
In your scenes the texture of clouds is projected as World Space. Here other approach.
However, in words it is difficult to explain it. I will send you a material of clouds by mail.
03.02.2011 13:27 Offline slepalex slepalex at yandex.ru


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