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Rite of Passage
Rite of Passage
Comments: 3
bullit35744

16.04.2024, 11:50








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Spikey Torus Knot
Spikey Torus Knot

            

Spikey Torus Knot
Description: This might be of interest to some of you. I've been trying to get the same kind of ambient lighting effect though use of materials as I have out of Beanzvisions excellent HGL system. The idea being that HGL system is area specific, around one focal object, but materials can be anywhere. I've just been working with very simple materials to begin with but unlike a lot of things you can really feel the benifit with higher density of rays when dealing with "frosted" textures (that is very high frequency procedural stuff - 10000 to 100000 in this case). The materials are very simplistic like I say but if I've not explained it very well then I'll put them in the exchange-o-matic. Which reminds me I'll put up the condensation while I think about it.
Added by: davidbrinnen
Keywords: davidbrinnen, wings3d, ambient, lighting, materials, experiment
Date: 06.14.2004 23:44
Hits: 3218
Downloads: 145
Rating: 0.00 (0 Vote(s))
File size: 341.5 KB
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