Four terrains (rock wall from Landscapes under Fantastic Skies (*), waterfall, foam/splash, islets) with diverse materials from the High Resolution Terrains 1 set (*) and Mountain Gorge (#). Two BTO trees instanced several times, a default tree and the grass is a tree as well, once instanced. A flattened sphere for the fog from the Inclement Weather set (*) where the water falls into the pond. Ambient light by the Holt_SC HDRI and the key light by the sun. Available at Daz 3D (*) and bryce-tutorials (#). A waterfall splashes into a pond.
The waterfall is too difficult for Bryce. I have never managed to do this convincingly.
The branches of the foreground tree are too thick and have an unreal starting angle. The texture of the tree is too large. It is necessary to reduce the texture (increase the frequency of repetition).
Grass from Bryce wood is too large and high.
These small islands can not have a foamy foam.
The foreground has too little resolution.
Join Date: 05.26.2004 Comments: 4435
Thank you Alexey. I cannot argue with your observations. With most of your remarks I agree.