I could not resist to render another DaZ3D characters. It is Adele.
I made a few changes to skin textures. Added a skin bump map. Ambience and specularity comes from Bryce and not from a respective map. The scene is lit by a distant light with little diffuse of mere 2 and a rather low shadow intensity of 31. It looks now, as if the sky was overcast.
You did a great job here. Skin and hair are very difficult to get right - not only in Bryce. Look at other galleries how artists struggle also with other programs that ought to be better suited for that kind of artwork. And the foliage backdrop looks also great.
Join Date: 12.11.2010 Comments: 245
Thank you very much. Sometimes I feel that I am a little stuck on the theme of characters :-)
I have learnt a lot of things regarding skin, hair and clothes. But sometimes you are just lucky, and you got a product that works simply well. Here e.g. the hair. I had not to do much to get it right. Of course correcting the transparency map and adding a bit of ambience.