Three Arbaro-Trees manually instanced several times and two Bryce trees for the grass; everything in a mirror cube fading to transparency upwards. Ambient light and part of the backdrop from the Plaine Morte_3840 HDRI from the HDRI_SceneFiles_4 set (available at Daz 3D), the key light by the sun. High above the valley are trees in the high grass.
That mirror trick never ceases to amaze! Brilliant. I love the look of the foliage here. Nice work making transparency look this way. Nice bright lighting as well.
Join Date: 05.26.2004 Comments: 4358
Thank you Rashad. The foliage has your translucency principle applied to them, I just adapted your texture a bit. The fading mirror (David's idea) needs a high max Ray Depth, 12 in this case. This together with the translucency doesn't actually help to make it a speedy render, but I think the result is worth the computer time.