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Sea Shells
Sea Shells
Comments: 2
Horo

28.03.2024, 08:43








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Description: The room is Dark Places by Stonemason, the dragon from the Stanford Scanning Repository and Michael 3 from Daz3D. All materials white; no light, background from the WhiteSphereB7 HDRI. The ratio object brightness to HDRI backdrop brightness controls the contrast if the HDRI does not generate light. Experiment to approximate Ambient Occlusion and Clay-Render effects with TA.
Added by: Horo
Keywords: HDRI, TA, AO
Date: 12.29.2016 10:18
Hits: 11124
Downloads: 83
Rating: 0.00 (0 Vote(s))
File size: 200.7 KB
Previous image: Bubbles
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Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Very compelling experiment. I'd say it looks good so far. I admit to being totally confused by the description, in that there is no light from the hdri? Is there TA optimization, because in a sense the HDRI still generates light just not with points. Anyhow, I'd love to know more. How was the render time BTW?
01.17.2017 04:41 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Thank you Rashad. If HDRI Effect is 0, Intensity can be used for TA, a bit like David Brinnen's Obscure Lighting scheme. Just set HDRI Effect to 0.001 and it does not work anymore. Render time was 80 minutes in normal Priority on my old i7 using 256 rpp.
01.17.2017 09:22 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/


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