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Dream # 24
Dream # 24
Comments: 2
dali54

29.03.2024, 05:14








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Trenches
Trenches

            

Trenches
Description: Triple stacked terrain with different materials and textures. The camera is looking through the EWL (extreme wide-angle fisheye lens). Ambient light from the HeavyClouds_4096 HDRI from the HDRI Enhanced Skies Set, the key light from the sun (EWL and HDRI available from Daz). Trenches divide mountains.
Added by: Horo
Keywords: hdri, ibl, fisheye lens, stacked terrains
Date: 05.17.2016 06:52
Hits: 7142
Downloads: 66
Rating: 0.00 (0 Vote(s))
File size: 446.9 KB
Previous image: Hilltop
Next image: Fog in Vales



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Again, brilliant terrain building. Is this all seriously being done using nothing more than the Bryce DTE? How are you blending the different noise functions together? I shouldn't be surprised, you are afterall a math-head, so the DTE makes sense to you. I'm really impressed.
07.11.2016 23:48 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Thank you Rashad. I used World Creator often for terrains, but also wrote a program to filter large terrains that Bryce is so slow that you can't see what you're doing. DTE terrains are unfortunately only 8 bit. What I often do is export a Bryce generated 4096 16-bit terrain, filter it and import it back. There are so many things that can be done even without resorting to World Creator. The Bryce TE is very good, but with v7 it got unbearably slow.
07.12.2016 08:33 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/


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