Advanced search
Registered users
Username:

Password:

Log me on automatically next visit?

» Forgot password
» Registration
Random image

Battle at Night
Battle at Night
Comments: 2
Joe_Juette

21.09.2017, 08:35








Google ads below

      

    


Survey Ship
Survey Ship

            

Survey Ship
Description: Experimenting with atmosphere/lighting
in VUE11 Studio.

Will leave to your imagination "who, what, where, when". ;)

ZBrush ship rendered in VUE11 Studio
Added by: megacal
Keywords:  
Date: 10.08.2014 10:40
Hits: 3501
Downloads: 28
Rating: 0.00 (0 Vote(s))
File size: 264.9 KB
Previous image: Canon



Author: Comment:
megacal
Member

Join Date: 08.17.2010
Comments: 112
re-rendering

Just noticed some small artifacts on the ship....
am re-rendering with better AA.

I'm still a VUE noob....so many bells & whistles!
10.08.2014 11:32 Offline megacal cal at cal3d.com
megacal
Member

Join Date: 08.17.2010
Comments: 112
best render?

Better AA.....without Glare and with Glare

http://cal3d.com/vue/zships/17.jpg

http://cal3d.com/vue/zships/16glare.jpg

Glare seems to soften it just a bit....my pref.

Any suggestions on rendering or lighting (or anything)
are welcome. =)
10.08.2014 19:58 Offline megacal cal at cal3d.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4369
-

Nice. Can't help with lighting for Vue.
10.09.2014 16:21 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
szpaq10
Member

Join Date: 02.19.2012
Comments: 28
-

I like it.
10.09.2014 20:42 Offline szpaq10 onejros at gmail.com http://sk-architekci.pl/portfolio
megacal
Member

Join Date: 08.17.2010
Comments: 112
shades of Prometheus

Thanks........I'm studying lighting in VUE......they've added "Photometric Lighting"
and "Photometric Atmosphere" for increased realism. I'll re-render in VUE PLE
with Photometric Lighting, and see if there's a significant difference.

Realism is subjective.......it's a matter of taste, imho, and not my goal. I like
drama vs realism.

Prometheus is my inspiration......I want to see which app does UVs and Displacement mapping best to create detailed geometry.

This ship was created in ZBrush following a method by Mealea Ying
using extruded poly-loops. Here is some of her amazing work if anyone
is interested. http://www.zbrushcentral.com/showthread.php?103320-Now-Im-having-fun/page115
10.09.2014 21:28 Offline megacal cal at cal3d.com
Facebook Comments


Previous image:
Canon  
 Next image:
Something comes this way...

 

 
[Discord Server]  |   [Vote for The Best Artist]

Powered by 4images 1.8   Copyright © 2015 4homepages.de

Template © 2002 www.vierstra.com