sun intensity and specularity at maximum values; color perspective, volumetric world.
materials use ambiance and specularity but no diffusion. The mapping mode for the shapes is set to cylindrical, it works perfectly
as long as you follow the grid but becomes messy otherwise ; I couldn't get it right...
Very fast render, less than 15 minutes..
Volumetric world and only 15 minutes - wow! Very interesting render in many aspects. Abstract but those could be cables and lamps as well. The lighting is really good.
Join Date: 10.14.2011 Comments: 11
Thank you, Horo.
Here are the settings:
blend with sun 100-100
Color perspective 10-10-10
Volumetric world 5-5
Sun/Moon Shadows 100
Sun Intensity 999-999
Total Render Time 12:43
Mat Lab :
DIFFUSE texture A color
AMBIENT texture B color
Texture B AMBIENCE
100 SPECULARITY-Texture A Value
100 METALLICITY- Texture B value
-100 BUMP Tex A value
Same result could be obtained with a single texture using Texture B (wich replicate Texture A ) as third component in multiply blend mode.
Concerning mapping mode I found out that Texture A won't update when resized and rotated; it has to be loaded as Texture B or C; Thus everything here isn't cylindrical as I thought but, in fact, world space. Is it a bug or is it on purpose?
Join Date: 05.26.2004 Comments: 4400
Thank you for sharing your settings. It seems strange that texture in channel A doesn't update when the mapping mode is changed. I've never noticed such.