The room and the paraphernalia are from DAZ 3D. This is a remake of http://www.bryce5.com/details.php?image_id=4076 rendered through the EWL to get a coverage of 180 deg diagonal. Two renders combined: one using Obscure Light, a TA render method developed by David Brinnen; the other one a conventional render using a cube fill light and 3 radials. Obscure Light uses Boost Light and this tends to drive the colours to saturation. Additionally, there is only one large opening where light can enter and the render got rather noisy even with 256 rpp. Combining two renders makes the noise a bit less obvious and the colours got a bit better. The HDRI used is Loading Dock, made from several Bryce renders (http://www.bryce5.com/details.php?image_id=5217).