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GLS lighting tut
GLS lighting tut
Comments: 12

24.03.2018, 05:52

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Overworked v2
Overworked v2


Overworked v2
Description: The room and the paraphernalia are from DAZ 3D. This is a remake of rendered through the EWL to get a coverage of 180 deg diagonal. Two renders combined: one using Obscure Light, a TA render method developed by David Brinnen; the other one a conventional render using a cube fill light and 3 radials. Obscure Light uses Boost Light and this tends to drive the colours to saturation. Additionally, there is only one large opening where light can enter and the render got rather noisy even with 256 rpp. Combining two renders makes the noise a bit less obvious and the colours got a bit better. The HDRI used is Loading Dock, made from several Bryce renders (
Added by: Horo
Keywords: condemned, David Brinnen, DAZ 3D, Obscure Light, Loading Dock
Date: 12.13.2013 17:30
Hits: 6486
Downloads: 36
Rating: 0.00 (0 Vote(s))
File size: 718.0 KB
Previous image: Faubourg
Next image: Place d'Italie

Author: Comment:

Join Date: 03.26.2013
Comments: 75

Super texturing
12.17.2013 16:37 Offline Ivan

Join Date: 03.01.2011
Comments: 238

Very nice Horo
12.18.2013 15:07 Offline STKydd dragonsbain at

Join Date: 05.26.2004
Comments: 4415

Thank you Ivan and STKidd. Well, the textures come with the model, my contribution is only the light.
12.28.2013 09:06 Offline Horo h.-r.h.wernli at
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