The first version is here http://www.bryce5.com/details.php?image_id=4789 and I took it up again, testing another method to capture shadows. I added to dragons from the Stanford Scanning Repository and found when placing them that the vase in the corner was not correctly set: there were no shadows. And I added a plant. This time, I also used DOF to match the blurryness of the backdrop with the objects.
In general, reflections, lighting and shadows look convincing.
But! Fuzzy newspaper and sharp Kettle this is dissonance.
HDRI shadows is discrete. It catches the eye.
This reptile eggs in the basket? They lay in the earth one million years... :)
Join Date: 06.04.2006 Comments: 2615
Good, as expected. A couple of things:
1. It's my opinion that there is some general light missing. Shadows on the 3d items are too deep. I should be clearer. The self shading on some of the objects like the cutting board and pizza tell me that there is indirect light missing. I long ago realized that I typically need a light dome in addition to the IBL to fill in for the light bounced around by local surfaces such as the table top, not just from the more distant environmental clues.
2. This is a very nitpicky statement, but is there something going on with the knife edge? It seems more jagged than it should be.
The candle looks factastic, and if it were a little bit shiny (soft candles don't maintain their perfectly smooth surfaces very long, almost anything can and will scratch it so it won't shine quite so much. Still the SSS look you've got going is noteworthy.
Join Date: 05.26.2004 Comments: 4403
Thank you Alexey. Yes, the paper and the teapot clash. I should have removed the teapot.
Rashad, thank you for your observations. Light arrives from all around. The mirror ball shows where the main light sources are. The softness of the shadow transition is not natural, there should be shadow banding (checked that on the spot and was rather surprised how reality looks). The main problem here and in all IB lit indoors is that the light source is near but IBL has it at an infinite distance. We need an option to adjust the size of the sphere with the light sources. This we can do with dome lights.
The blade of the knife - good catch. I hadn't noticed and it is also apparent in the old render. I investigated the blade: it has flipped normals on one side.