The room is The Loading Dock. The model is only 3 sided. I copied and rotated it to put the open sides together to close the room. It is conventionally lit by spots behind the white 2D faces and two radials to simmulate the light scattering on the air. This model was taken as a base to fake an HDRI light pobe though the camera was put to another location.
Well done Horo, the lighting makes the grittyness of the textures really stand out.
Join Date: 01.03.2004 Comments: 2227
Excellent work with the lighting, indeed I think your lighting "outshines" the materials that come with this model - I am speaking of the visible pixels on the textures. I wonder why the creator of the dock didn't at least use pict interpolation?
Join Date: 06.04.2006 Comments: 2622
Sweet, Horo. I dont think I could imagine this scene lit any better. Where are the two 2d faces which you speak? These materials are great, and your clever idea to close the room really adds a nice sense of being to the piece. Amazing work, as per your usual! Full marks.
Join Date: 05.26.2004 Comments: 4476
Thank you for your comments. The view angle is with 150Â° quite wide and some parts are very near to the camera and also distorted.
Rashad - the 2D faces is what you see as the lights. They have a lot of ambience. Behind are the spots.