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numenor under attack
numenor under attack
Comments: 2

19.04.2024, 13:06

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Knives in obscure light
Knives in obscure light


Knives in obscure light
Description: These models were made in Wings3D and rendered in Bryce 7.1 Pro. The material reflections come from one of Horo's HDRI backdrops (Treppenhalle 2) and the specular response from a radial light. For the global lighting arrangements things get a little bit more "obscure". HDRI lights from inside a TA optimised gel light which in turn is "read" through TA scatter correction and boost light to produce a highly effective GI from the HDRI which is not dependant on creating a large number of simulated light sources.

If you want to know more about this method. I have made a few tutorials about that and a few other Bryce related things.
Added by: davidbrinnen
Keywords: davidbrinnen, Horo, HDRI, IBL, TA, knives, tutorials, Wings
Date: 12.03.2012 20:42
Hits: 8359
Downloads: 130
Rating: 5.00 (2 Vote(s))
File size: 549.9 KB
Previous image: Pistons 2
Next image: Spumellaria/2

Author: Comment:

Join Date: 05.26.2004
Comments: 4721

Knives and lighting are just great. Top marks.
12.04.2012 17:13 Offline Horo h.-r.h.wernli at

Join Date: 08.31.2012
Comments: 241

I like this a lot. Very photographic. Really like the marks on the blade so it looks used. Nice.
12.05.2012 03:18 Offline StuartB4

Join Date: 03.01.2011
Comments: 236

Exceptional modeling and lighting, even down to the allen head screws.
12.10.2012 16:27 Offline STKydd dragonsbain at

Join Date: 01.03.2004
Comments: 2224

Thank you folks, it was fun project. I hope to find the time to continue with this subject at some point.
12.10.2012 20:34 Offline davidbrinnen mail at

Join Date: 06.04.2006
Comments: 2610

Amazing! Very nice work in both the modeling and the rendering. The chromatic like effect seems like oxidation, like what happens when you allow metal to be heated quickly. Usually the swirly rainbow pattern isnt perspective depended as the oxidation is burned into the metal. In the case above I feel like maybe the effect is introduced as specular making it somewhat perspective dependent, seems this might have worked more naturally in the diffuse channel? Anyhow, I am clutching at straws, this is a fine render very little to complain about. Bravo as always.
12.14.2012 07:51 Offline rashadcarter1 rashadcarter1 at

Join Date: 01.03.2004
Comments: 2224

Thank Rashad, and yes, you are spot on about the swirly rainbow, it's anisotropic specular. I was trying to create a tortoiseshell effect in the material, to give it a sense of glossy depth.
12.14.2012 08:48 Offline davidbrinnen mail at

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