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Canyon-Pillars
Canyon-Pillars
Comments: 3
romtin_erfani

13.11.2018, 02:20








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Red bouquet
Red bouquet

            

Red bouquet
Description: Bryce 7.1 Pro. Render Super 4 rpp, time about 30 hours.
All modeled in Bryce. Procedural textures, except for some masks and and Bump maps.
Lighting: Several sources Sphere Dome Light and Cube Fill Light.
Added by: slepalex
Keywords: modeling, false GI, Dome Light, Fill Light, still life
Date: 10.13.2012 19:53
Hits: 2265
Downloads: 48
Rating: 5.00 (2 Vote(s))
File size: 242.4 KB
Previous image: A Bit Of Sunshine In The Basement



Author: Comment:
electro-elvis
Member

Join Date: 12.11.2010
Comments: 248
-

A lot of things in your scene are really good, even brillant. The vases, the book, the flowers, the reflecting sphere (great) the ligthing and a lot more.
What I do not like that much, is the texture of the table, this reddish spots within the grey wood. It looks a bit like blood. Another point is the wall, for me it looks like plastic wood. But I am very stern. Don't get me wrong, it is a great scene a deserves full mark for all the nice details.
10.14.2012 20:03 Offline electro-elvis
AngeGabriel
Member

Join Date: 02.20.2009
Comments: 9
Nice render

J'adore !

Bravo slepalex !!
10.15.2012 12:28 Offline AngeGabriel
slepalex
Member

Join Date: 10.15.2010
Comments: 831
*

Thank you, electro-elvis. On the table, I wanted to do the old peeling paint.

Thank you, AngeGabriel.
10.15.2012 18:56 Offline slepalex slepalex at yandex.ru
Horo
Admin

Join Date: 05.26.2004
Comments: 4463
-

Excellent scene. I concur with electro-elvis' remarks. In my memory, peeled-off paint has hard edges so this part doesn't convince me. The mirror ball is a nice detail because it shows where the main light is coming from - and also shows that you modelled the room in full and not just the corner.
10.18.2012 13:01 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
slepalex
Member

Join Date: 10.15.2010
Comments: 831
*

Thanks, Horo. I understand that the peeled-off paint has hard edges. However I didn't have enough channels in DTE and MatLab to make additional "Bump". Either my experience in DTE is not sufficient... :(
10.18.2012 16:14 Offline slepalex slepalex at yandex.ru
electro-elvis
Member

Join Date: 12.11.2010
Comments: 248
-

Peeled-off paint is really a challenge to make. I had a similar problem, when I tried to get rusty spots on a metall texture, that needed all DTE channels. I tried another approach. I made a second material just for the rusty spot, the other parts in this material are transparent. And then I laid it over my metall material. The metall was still visible thru the fully transparent parts of the rusty material.
I am afrad, I had not enough time to experiment more with that idea, but it seems to me worthwhile to go on with that approach.
10.19.2012 07:40 Offline electro-elvis
slepalex
Member

Join Date: 10.15.2010
Comments: 831
*

electro-elvis, I am also a reception with transparent textures applied. This has to be the two objects do.
Here I have a composite structure ABC. The channel A main texture of wood. The channel B is "Bump" to simulate the seams between the planks. Channel C controls the mixing proportions.
10.19.2012 11:25 Offline slepalex slepalex at yandex.ru
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

Quite amazing work here. I am glad you are exploring the use of 3d fills. This is a masterful display of Bryce's power. I could go on for days. Full marks plus 100. Brilliant!!!!
10.29.2012 05:39 Offline rashadcarter1 rashadcarter1 at aol.com
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