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revised 2.0
revised 2.0
Comments: 2

21.05.2024, 03:26

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Settlement ashore
Settlement ashore


Settlement ashore
Description: Bryce 7.1 Pro. Render of Reg AA, 56 hours.
Bryce Sky HDR, Sphere Fill Light, pseudo SSS of foliage.
Added by: slepalex
Keywords: pseudo SSS, Alexey, HDRI, Fill Light
Date: 08.22.2012 18:39
Hits: 4734
Downloads: 89
Rating: 5.00 (2 Vote(s))
File size: 459.5 KB
Previous image: Vestiges

Author: Comment:

Join Date: 10.22.2008
Comments: 390

really nice grass and lighting
08.24.2012 03:57 Offline bullit35744

Join Date: 01.03.2004
Comments: 2224

Impressive render time. I'm not going to say it wasn't worth it, the scene has turned out very well the lighting is good, but I suspect that you might find that it could have been optimized considerably by judicious use of exclusion and/or an alternative lighting method. Of course, it might have taken hours to find a more efficient rendering combination... so swings and roundabouts, and in the end, once the render is done, it is done and looks great! 5/5
08.24.2012 08:11 Offline davidbrinnen mail at

Join Date: 10.15.2010
Comments: 881

Thanks, David. The most part of time was taken by the lower left corner with a grass (pseudo SSS).
08.24.2012 18:47 Offline slepalex slepalex at

Join Date: 05.26.2004
Comments: 4721

Very natural looking render. I like how you elaborated on the foreground with the grass and the stones. The haze came out excellent. 5/5
08.25.2012 16:16 Offline Horo h.-r.h.wernli at

Join Date: 10.15.2010
Comments: 881

Thanks, Horo.
08.25.2012 20:48 Offline slepalex slepalex at

Join Date: 06.04.2006
Comments: 2610

Absolutely brilliant final composition. I love the sky and the green of the grass really looks natural. The lighting is excellent.

As a nitpicker, I will say that I notice some degree of inconsistency in the lighting. Everything looks great with the indirect light except the stones, it is almost as if they were excluded from whatever sources you are using for indirect light. Even near the ground this way i would expect some degree of indirect light to bounce up from the ground and nearby ground objects.But again this is me searching like a bit of a nit to find issues. Your work is always solid!
09.02.2012 06:42 Offline rashadcarter1 rashadcarter1 at

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