Bryce 7.1. Render Normal AA. About 37 hours.
Bryce sky HDRI (Effect 5%), Radial Light, Bryce Sun 40%.
Volumetric clouds (Slab) and water (too Slab) are excluded from the HDRI and Radial Light.
At high values of HDRI Bryce crashed with an error message at the 20th hour of rendering.
A fine composition. The water is really nice, the trees and the shoreline, too. And a perfect amount of haze. The only thing one could mention might be the texture of the great mountain, but I find texturing a mountain is very, very difficult and seein that you did a good job.
Join Date: 10.15.2010 Comments: 491
Thanks, electro-elvis. I have to agree. This texture to these mountains are not very appropriate.
Join Date: 06.04.2006 Comments: 2356
There is a nice open feeling to this scene. The lighting is very reasonable. All of the bases seem covered.
The idea of the single radial in front of the camera for a GI has some logical application. The faster render time is important to consider. I like this approach overall. If you can find a way to get some blue tint into the indirect light it would be helpful. A sky this blue would have to cast visible blueness onto the landscape beneath.
Join Date: 05.26.2004 Comments: 3683
I like this version even better than the previous one, perhaps because it is more evenly lit. To get the blue into the landscape, as Rashad suggests, you would have to use a high saturation setting for the HDRI and increase HDRI effect. If the scene gets to bright, you could tune down diffusion for the materials to balance colour hue and brightness.