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Office-Maze
Office-Maze
Comments: 6
Horo

07.03.2021, 06:22








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Mountain Lake v2
Mountain Lake v2

            

Mountain Lake v2
Description: Bryce 7.1. Render Normal AA. About 37 hours.
Bryce sky HDRI (Effect 5%), Radial Light, Bryce Sun 40%.
Volumetric clouds (Slab) and water (too Slab) are excluded from the HDRI and Radial Light.
At high values of HDRI Bryce crashed with an error message at the 20th hour of rendering.
Added by: slepalex
Keywords: slepalex, bryce 7.1 pro, 3D, mountain, lake, HDRI
Date: 06.03.2012 20:58
Hits: 3315
Downloads: 75
Rating: 0.00 (0 Vote(s))
File size: 271.0 KB
Previous image: Ridge
Next image: Mountain lake v1



Author: Comment:
electro-elvis
Member

Join Date: 12.11.2010
Comments: 248
-

A fine composition. The water is really nice, the trees and the shoreline, too. And a perfect amount of haze. The only thing one could mention might be the texture of the great mountain, but I find texturing a mountain is very, very difficult and seein that you did a good job.
06.06.2012 11:38 Offline electro-elvis
slepalex
Member

Join Date: 10.15.2010
Comments: 883
-

Thanks, electro-elvis. I have to agree. This texture to these mountains are not very appropriate.
06.06.2012 20:56 Offline slepalex slepalex at yandex.ru
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

There is a nice open feeling to this scene. The lighting is very reasonable. All of the bases seem covered.

The idea of the single radial in front of the camera for a GI has some logical application. The faster render time is important to consider. I like this approach overall. If you can find a way to get some blue tint into the indirect light it would be helpful. A sky this blue would have to cast visible blueness onto the landscape beneath.

Nice!
06.06.2012 23:43 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4617
-

I like this version even better than the previous one, perhaps because it is more evenly lit. To get the blue into the landscape, as Rashad suggests, you would have to use a high saturation setting for the HDRI and increase HDRI effect. If the scene gets to bright, you could tune down diffusion for the materials to balance colour hue and brightness.
06.15.2012 20:04 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
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