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Jagged Terrain
Jagged Terrain
Comments: 6
Horo

28.03.2024, 09:26








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Green Living Room
Green Living Room

            

Green Living Room
Description: Created using Bryce6.3
Added by: Rebel64
Keywords: Interiors, Architecture
Date: 05.17.2012 15:16
Hits: 4269
Downloads: 78
Rating: 0.00 (0 Vote(s))
File size: 154.8 KB
Previous image: Living Room
Next image: Klein Bottles



Author: Comment:
slepalex
Member

Join Date: 10.15.2010
Comments: 881
-

All is fine, except for some nuances that I have said here: http://www.bryce5.com/details.php?image_id=5011
05.19.2012 15:57 Offline slepalex slepalex at yandex.ru
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

I really love the way this room is arranged. I love the sofas. This is a place I'd love to relax within.

The lighting as Slepalex notes has some problems with shading which makes the image appear slightly 2 dimensional and flat compared to the way it would look if it were better shaded.

You keep using Skydome, which is working against you for these interiors.

Skydome doesnt cast shadows, so this automatically lowers contrast and makes an image look flatter than it should. But the other failing of Skydome is that it doesnt behave as a dome should, providing illumination from multiple angles. No, what the Skydome does is it acts as an extremely distant point radial, casting light from a single point high in the sky, and providing no light from the side angles. Notice how the vertical surfaces are all lacking in light almost black, but the surfaces which face the sky are overly lit. The floor is a good example of a surface that faces the sky that is being way overly illuminated by the skydome.

For the next interior, try starting fresh. No Lights. No ambience, and No skydome. Dont lower sunlight shadows, in fact increase them from the default 90% to full 100%. Try to get the light you need to all be located within the room try to avoid bleeding light in from the outside environment.

With better lighting, I think you could really start turning heads of interest toward Bryce. You are amazing at what you do.
05.20.2012 08:17 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

The room is extraordinaire. Furniture and plants all fit very nicely. The only thing others have already mentioned is the lighting. I would also start with sky dome color black and only use the lights we see. Then, to fill in the dark places, use random replicated radials with very low intensity that go the other way: start dark and get brighter with distance.
05.21.2012 12:21 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

What Horo is suggesting is that you use a gradient for your secondary lights. If you use a gradient instead of a uniform color in the light lab, you can alter the polarity of the gradient so that the light emitted gets brighter with distance, not dimmer.

Typically, geometry that is closer to a light source will develop a bit of a bright spot. This is not what we want for our indirect light, we want a more uniform spread of light. Assigning a gradient and then editing this to invert its polarity by switching the color slider fixes this problem. The result is a smooth indirect light with no hotspots visible on surfaces close to the radial.
05.21.2012 19:44 Offline rashadcarter1 rashadcarter1 at aol.com
Rebel64
Member

Join Date: 03.21.2009
Comments: 183
-

Thanks you guys. As I said before, shadows have always been a problem.
05.26.2012 18:36 Offline Rebel64


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