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Comments: 3
FoxBoy

29.03.2024, 10:03








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Alpine Valley From Above
Alpine Valley From Above

            

Alpine Valley From Above
Description: Another angle on the same scenario. the time of day is the same but the haze responds very differently as well as the shadows cast by the clouds.

Feedback is appreciated. Thanks for your time.
Added by: rashadcarter1
Keywords: Rashadcarter1, MegaScape, Alpine
Date: 04.16.2012 19:26
Hits: 5324
Downloads: 70
Rating: 5.00 (1 Vote(s))
File size: 1.8 MB
Previous image: All is well
Next image: Alpine Valley



Author: Comment:
electro-elvis
Member

Join Date: 12.11.2010
Comments: 247
-

I like a lot of things in your picture. The river, the unbelievable amount of trees, the textures you have chosen, the shadows of the clouds. A bit irritating at least for me is the brownish haze. I loolks like pollution in a actual fresh and clean scenery. But it is interesting that only the view you have chosen reveals this behaviour of the haze.
04.17.2012 14:25 Offline electro-elvis
slepalex
Member

Join Date: 10.15.2010
Comments: 881
-

Beautiful bend of the river. However, this unnatural fog and a strange form of mountains spoil general impression.
Stones too were scattered in IL?
04.17.2012 21:58 Offline slepalex slepalex at yandex.ru
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

You've always been the guy creating such grand and epic scenes. I have reservations about the form of the mountains but then, I've never visited that place. The haze would fit nicely for such a sight over a large city with all its pollution. But here, in the clean air, I would expect it to be white with a growing blueish hue in the distance.

The boulders look great in the nearer shot. Here, I have some doubts about their distribution. Rocks fall down from the mountains and roll downhill - until stopped by the trees. On second thought, the boulders could have been here long before the vegetation took foot.
04.20.2012 09:45 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Thanks for the feedback gents!

Yes, this shot does reveal issues the other shot does not.

Haze in Bryce is not as effective as it should be, mainly because we dont have any sort of real world scaling to help us. Further, the haze in Bryce seems designed for working with rather small scenes, where mountain tops are only a few hundred Bryce units tall sort of thing. This scene as well as all of my landscapes are built to the scaling of V4.

Haze in Bryce is crude, but could be improved easily. If I am involved with the next stage of Bryce development I will push for corrections.

In a nutshell the problem with Haze starts with the Camera. In real life just as in Bryce haze gets thicker when you look down toward the ground and gets thinner with altitude so that when one looks up at the might sky they see no haze. The problem with Bryce is that the transitions between the elevations is far too pronounced. As you can see in this shot the haze seems to collect along the horizon, then thin to almost nothing a little higher up. Wrong wrong wrong. I would prefer a much smoother gradient, in which case I would use less haze overall. At this point I consider haze to be a limitation of the software, but Im still looking for feasible work arounds
04.28.2012 06:57 Offline rashadcarter1 rashadcarter1 at aol.com
slepalex
Member

Join Date: 10.15.2010
Comments: 881
-

Rashad! The problem of scale in Bryce relatively high haze takes me a long time! Indeed, if we assume that 1 BU = 1 dm, then at a low altitude of the camera - all in order. It is necessary to raise the camera above, the haze disappears, although in reality it is not so! Sometimes you have to zoom out (1 BU = 1m), but there are other difficulties. In any case, at a certain height is obtained by a sharp transition. Although in reality should be a smooth gradient.
For myself I didn't solve a scale question... I don't become attached by the V4 size as seldom I use. For still lifes and interiors I believe 1BU = 1см.
As to your work, the situation is aggravated by greenish color of a haze. It is better, if it is white-blue.
04.28.2012 19:29 Offline slepalex slepalex at yandex.ru
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Alexey,
We agree, the haze in Bryce does not have the smooth gradient that it should. Hopefully that will be worked on

The reason I build my scenes to V4 scaling is because they are intended to be sold as products on the Daz3d website. Scenes with lots of instances are extremely slow to navigate, even simple scaling or camera position changes can take minutes to apply. For this reason i felt it necessary to build everything from the default import scale of V4 to save lots of time resizing by the end user when they load content from DazStudio.
04.29.2012 07:56 Offline rashadcarter1 rashadcarter1 at aol.com


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