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Comments: 7

25.09.2020, 22:55

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Citrus and grapes
Citrus and grapes


Citrus and grapes
Description: Bryce 7 Pro.
Render Regular AA, the time is 10:03:55.
Added by: slepalex
Keywords: citrus, grapes, lemon, vase, still life, GI, slepalex
Date: 04.07.2012 22:30
Hits: 3543
Downloads: 61
Rating: 5.00 (1 Vote(s))
File size: 1.1 MB
Previous image: Still Life 4

Author: Comment:

Join Date: 06.04.2006
Comments: 2622

Looks very good. There is a bit of a trong green light coming in from the right side. it seems like it might be slightly oversaturated, but the brightness value seems just about right. I am going to send that file back to you with some ideas on the lighting, I am curious what you will think. Great work as always Alexey!
04.11.2012 11:25 Offline rashadcarter1 rashadcarter1 at

Join Date: 10.15.2010
Comments: 863

Thanks Rashad.
On the right side a little yellow light arrives. But it not main thing.
Here the problem of a material of grapes with pseudo SSS isn't completely solved. It by analogy to your transparent foliage. In Bryce to solve this problem very difficult. But I still have ideas on this subject.
04.11.2012 17:07 Offline slepalex slepalex at

Join Date: 05.26.2004
Comments: 4574

Another great still life. I've wanted to mention the grapes, but you've noticed it already. I agree, not the easiest thing to get right in Bryce.
04.20.2012 09:49 Offline Horo h.-r.h.wernli at

Join Date: 04.15.2004
Comments: 1097

It would not pick the grapes. I like them, I like it all actually. Very natural placement of all the fruits in scene, very concvincing textures / material feedback Often (if not too often) similar attempts result in a plastic fruit look I've seen in renders around the web. So you have my five points for your presentation. Perhaps it was the light and materials both responsible for the good result... whichever it was, good job. And what's more, this picture Is indeed a nice by-the-book nature morte. One tiny piece of advice, use better wood material in sense of playing more with Parametric and other projections + material scale for detail.
04.27.2012 20:51 Offline richter richter at

Join Date: 10.15.2010
Comments: 863

Thank you, Horo, Richter for your comments.
If it was in Bryce subsurface scattering of light, as in advanced renderers, then ...
Texture of wood (as object space) is procedural. It is difficult to make realistic wood in the DTE.
04.27.2012 21:57 Offline slepalex slepalex at
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