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aaron street
aaron street
Comments: 4
tonkin

25.10.2014, 03:26








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Twirly
Twirly

            

Twirly
Description: The objects are Alien Artefact # 2 by MatCreator (https://www.daz3d.com/i/shop/itemdetails/?item=12910) For the terrains, I took the basis of an upcomming product by David and myself and filtered it with Kay's Power Tools v3, which came with Bryce 4 and still work in Bryce 7.1. The backdrop and light is from Tourbillion
Tower (https://www.daz3d.com/i/shop/itemdetails/?item=13657). Rendered with soft shadows, DOF and HDRI quality
64 in less than 1 hour. The sun in the HDRI is in front, the Bryce sun in the back, visible in the mirror
balls. Everything is a bit alien, also the setup with two opposing suns.
Added by: Horo
Keywords: MatCreator, David Brinnen, DAZ3D, Alien Artefact, Tourbillion, Tower, HDRI
Date: 02.05.2012 13:14
Hits: 1233
Downloads: 23
Rating: 5.00 (1 Vote(s))
File size: 338.9 KB
Previous image: Dust and Grit
Next image: Serenity



Author: Comment:
Alexandr
Member

Join Date: 07.31.2008
Comments: 328
-

This is really interesting one. I like the way You merged HDRI with Bryce objects and these little DOF works great here.
02.08.2012 17:23 Offline Alexandr sashama at mail.ru
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Adventurous use of terrains and mesh objects and HDRI. It works very well and the composition compliments the subject well. Indeed, the only issue I have is I am not keen on the "teeth" on the edges of the terrain in the foreground. The DOF does not hide this sufficiently and if it were my own render I know I would be working to get rid of those teeth. A minor point.
02.12.2012 13:05 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
STKydd
Member

Join Date: 03.01.2011
Comments: 238
-

Cool terrain and very nice use of DOF, the HDRI works very well in this scene, the water under the object looks very natural as well.
02.13.2012 13:08 Offline STKydd dragonsbain at yahoo.com
slepalex
Member

Join Date: 10.15.2010
Comments: 570
-

Horo, and how to tie Kay's Power Tools to Bryce?
I used Kai's Power Tools 7 as a plug-in PhotoPaint.
02.13.2012 14:02 Offline slepalex slepalex at yandex.ru
Horo
Admin

Join Date: 05.26.2004
Comments: 3998
-

Alexey - in the picture edfitor, there is an arrow between the previews. Click on it and a pop-up appears. Click on Select Plugins folder, then point to the KPT.

David - I hated those teeth as well, I couldn't smooth it all the way I wanted. That's one of the issues you have with 8-bit instead of 16-bit terrains, i reckon.

All - thank you so much for your comments.
02.13.2012 14:32 Offline Horo h.-r.h.wernli at bluewin.ch http://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Hmn... OK if you like, post me the terrain and I will see if I can clean them up with Crazy Bump. I can't promise anything, but it is worth an experiment.
02.13.2012 14:47 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
slepalex
Member

Join Date: 10.15.2010
Comments: 570
-

Horo, thank you. Everything is working. I copy the height map in the DTE, insert in the Picture editor, edit in the KPT, then back to the DTE.
02.13.2012 15:43 Offline slepalex slepalex at yandex.ru
Sam_T
Member

Join Date: 10.05.2010
Comments: 7
-

>>I hated those teeth as well, I couldn't smooth it all the way I wanted

I'd solve the problem this way:
1) Choose terrain, copy matrix and material.
2) Export terrain in high resolution to *.obj, with adaptive triangulation, without textures (uncheck "Image Maps" options).
3) Delete terrain, then import this obj back in Bryce and paste matrix and material.

Hope it will help...
02.15.2012 11:09 Offline Sam_T
Horo
Admin

Join Date: 05.26.2004
Comments: 3998
-

Sam_T - thank you for that tip. I tried it and it worked a charm. Since the terrains are tiled, I get some issues at the seams. I think planning ahead is what is needed if terrains are to be tiled. However, the "teeth" are away.
02.17.2012 10:59 Offline Horo h.-r.h.wernli at bluewin.ch http://www.horo.ch/
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