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To Infinity And Beyond...
To Infinity And Beyond...
Comments: 4
thellamamaster

12.12.2017, 04:33








Google ads below

      

    


Concrete Wall Flower
Concrete Wall Flower

            

Concrete Wall Flower
Description: Bryce 7.1.0.109

Remake of http://www.bryce5.com/details.php?image_id=1082&mode=search

Using TA scatter correction TA render and also this product (promotion - so stop reading now if you offended by commerce) https://www.daz3d.com/i/3d-models/-/bryce-7-pro?item=13583 which will be on sale until 19-1-2012
Added by: davidbrinnen
Keywords: davidbrinnen, materials, TA, product, gritty, concrete
Date: 01.05.2012 16:00
Hits: 2595
Downloads: 35
Rating: 0.00 (0 Vote(s))
File size: 337.3 KB
Previous image: Where Old Gods Lie



Author: Comment:
STKydd
Member

Join Date: 03.01.2011
Comments: 238
-

Ok, I'll buy it , i can't take high pressure salesmen, but you'll have to explain to the Mrs. why there is another Daz 3D charge on my card,
All kidding aside the texturing looks great and for under 7 dollars it's a deal, I just looked at the previous render for this and it is phenominal.
Well Done.
01.06.2012 18:06 Offline STKydd dragonsbain at yahoo.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Thanks, well if it will ease your Mrs's conscience let her know that the money is recycled in the form of commercial licences for Genetica, Grome and CrazyBump. The other software used in the creation of these material/terrain combinations. All of which is totally legit and above board. As is the copy of PSP (which admittedly only set me back ?5) that I use to rescale the images.
01.06.2012 18:44 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Looks amazing David. From a lighting standpoint it looks realistic enough. However, you probably should have applied your texture as World Cubic instead of mapping modes. If we are to believe that all of this is made with the exact same material, then the details should be the same scale on all surfaces. Here I feel the scaling of the material is different for certain items. The texture scaling is much tighter on the ball than it is on the floor or wall for example. The textures themselves look great, which was the point of this render I believe. Great job!
01.06.2012 20:11 Offline rashadcarter1 rashadcarter1 at aol.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Thanks Rashad. I wavered over the mapping modes and the scaling issue, I chose this approach because it showed the material at different scales, but as you say, this may not have been the best choice after all.
01.07.2012 09:00 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Well, the other drawback to your chosen method is the stretching along one of the axis. World Cubic for me is the best solution overall, but no method is perfect.
01.12.2012 08:44 Offline rashadcarter1 rashadcarter1 at aol.com
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