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Alien horizons
Alien horizons
Comments: 4
szpaq10

17.10.2017, 01:50








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Metal512

Download Metal512.

            

Metal512
Description: Picture driven metallic effect.

Models taken from http://www.daz3d.com/i/shop/itemdetails/?item=11542 including Horo's HDRI backdrop.

TA render with scattering correction.

This material used for everything, but with reflection set to 0 for ground.
Added by: davidbrinnen
Keywords: davidbrinnen, Horo, TA, HDRI, IBL, metal, material
Date: 11.30.2011 12:17
Hits: 5052
Downloads: 32
Rating: 5.00 (2 Vote(s))
File size: 2.0 MB
Previous image: Bubble_Wrap
Next image: Northern_light



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Seems fine. But once again i find myself distracted by the high degree of diffusion. It almost seems less plausible to me because of it. Also, there is something odd with the reflections. it almost looks as if an image is being stretched along the height of the loops. Almost like the reflections are drawn onto the objects instead of being reflected from within the environment. not sure how describe what I am perceiving.
12.05.2011 22:47 Offline rashadcarter1 rashadcarter1 at aol.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Thanks Rashad, yes perhaps the metal is a little too matt. The drawn effect is down to the limitations of the mapping mode. UV mapping would help for specifics, but other types of generic mapping would not also go amiss. If picture images could be given the same degree of control as procedurals, in other words, be a selectable source in the DTE as well as noise, many novel solutions might open up. But such is a pipe dream. Thanks for your feedback, I'll continue to explore this approach to see what's possible.
12.06.2011 08:31 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Being able to truly integrate procedurals and photos is long overdue for Bryce. I understand that to some degree it is possible to mix them in the Material Lab, however the ability to do so within the DTE would be game changing.

It seems like it should be possible to convert the original image into a vector of sorts, that could then be manipulated with functions within the DTE. The problem of resolution comes in. Aside from merely seamlessly tiling, how exactly does one go about transforming a specific image into a procedural capable of potentially infinite variation and resolution?

I'm convinced I'm not smart enough to answer that one but hopefully someone out there is. Pipe dreams in my mind as well.
12.07.2011 05:14 Offline rashadcarter1 rashadcarter1 at aol.com
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