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Your Move
Your Move
Comments: 3
Render Man

21.01.2021, 09:02








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Estuary
Estuary

            

Estuary
Description: Bryce 7.1 pro.

Like looking out to sea. Same "theory" as the last image. Matching surf to terrain shape.
Added by: davidbrinnen
Keywords: davidbrinnen, materials, DTE, estuary, suft, tide, water, sea, ibl, hdr, hdri
Date: 03.07.2011 16:52
Hits: 3019
Downloads: 84
Rating: 5.00 (2 Vote(s))
File size: 216.8 KB
Previous image: Sunrise at the river mouth.



Author: Comment:
slepalex
Member

Join Date: 10.15.2010
Comments: 883
-

David, you generate so many ideas that we do not have time to implement them.
Undoubtedly, a great score!
03.07.2011 21:43 Offline slepalex slepalex at yandex.ru
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Got to keep inventing stuff! The more Bryce is used, seen, enjoyed, the more chance DAZ will update it.
03.07.2011 22:50 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Sledge
Member

Join Date: 02.15.2011
Comments: 5
WOW ...again...

You da MAN!
Tell me - is there an easy way to get rid of those Sawtooth edges? I was working on a mountain scene and the sawtooth left marks like a cookie cutter - similar to the ones you have on the right hand side in the sand.
I don't know why you worry about your water work! I think it looks grand! Colour me green. :o)
03.08.2011 21:48 Offline Sledge
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Thanks, Sledge. Well, the sawtooth's are, clearly, a problem. You can turn the terrain resolution up and use smooth. And turn the resolution down again, that can work. However, too much of that tends to degrade the overall quality of the terrain.

Other things that can be done, is using more than one terrain - if the scene allows, placing high resolution terrains in the fore and lower resolution ones in the background. Terrains over 1024x1024 get a bit unwieldy and slow down most operations.

My favoured approach is to use DTE generated terrains at low resolution to set up the scene, then generate the terrain at a higher resolution, and then transfer the heightmap for final material adjustments - which is a hard to explain but easy to do. I've done a video and DAZ will upload this at some point. The advantage of this approach is that the terrain can be regenerated at whatever resolution is needed.

For final filtering, I like to use, erosion and mounds. Those are my favourites.

I'm pleased you like the water... but... well... I want to do better.
03.08.2011 23:05 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
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