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Island
Island
Comments: 2
Anurin

28.03.2024, 14:01








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Inside Numberstorm
Inside Numberstorm

            

Inside Numberstorm
Description: Bryce7 Beta
An old render with new lighting
Lit from inside with HDRI
Numbers made in Wings3D
Render time 10 mins.
Added by: davidbrinnen
Keywords: davidbrinnen, bryce7, beta, numbers
Date: 03.31.2010 16:49
Hits: 4043
Downloads: 98
Rating: 0.00 (0 Vote(s))
File size: 257.9 KB
Previous image: Glow
Next image: Side Lobes



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Lit from inside....interesting effect, very good. Which hdri did you use?
03.31.2010 19:24 Offline rashadcarter1 rashadcarter1 at aol.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

One made from the bryce sky. Nothing fancy. You know me, I just pick up the first thing I find and try to do something with it. I'm easily amused.
03.31.2010 22:43 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Glad to see you use the inside HDRI option. It looks extremly 3D, I must say.
04.01.2010 11:29 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
-

Yes. The inside HDRI option really brings this scene to life, it was unexpected. I tired the normal option first, and the overall effect was quite flat. Positioning was the trick, I had to move the scene around the origin to fine tune the lighting. The more I look at this image, the better pleased I am with the effect. Makes me wonder how this would look as a stereo image...
04.01.2010 11:47 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Create an anaglyph. With 10 min render time, you can aford to move the camera a bit left or right and render again. I used to render anaglyphs to check whether everything is properly positioned.
04.01.2010 14:47 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/


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