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Comments: 3

21.05.2024, 04:39

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Description: The 'Chrome Dragon' racing the 'Scout Ship' I made a while ago. They are in a low orbit. I tried to make it look like they are about to descend back to the planet. Going to work on an improved version when I have time.
Added by: connorzelinsky
Keywords: chrome, dragon, race
Date: 02.18.2010 17:57
Hits: 3838
Downloads: 2
Rating: 2.33 (3 Vote(s))
File size: 559.7 KB
Previous image: Grey World
Next image: LORS-1

Author: Comment:

Join Date: 05.26.2004
Comments: 4721

The Chrome Dragon does look very nice. The hull may create considerable drag when it enters the atmosphere. You turned around the camera to have the cloud plane below. A good idea but you might want to remove the ground plane because it looks as a ceiling with shadows on it.
02.19.2010 13:16 Offline Horo h.-r.h.wernli at

Join Date: 06.04.2006
Comments: 2610

Agreed with Horo on the issue of drag.

The curved wings seem more useful in space. For once in air, the thickness of these wings would create considerable drag. It would also make the wings themselves rather heavy, perhaps even a third the weight of the entire plane. Too remain airborne such a ship would need very high velocity.

You are going for something different, I get that. If you can toss in some new age form of propulsion, then the wings would be used as tweaks rather than primary flight tools, allowing forgiveness for their lack of aerodynamic predictability.
02.20.2010 18:02 Offline rashadcarter1 rashadcarter1 at

Join Date: 01.27.2010
Comments: 17

I like it. What program did you use to create the shios?
02.21.2010 16:01 Offline poodlepips

Join Date: 03.30.2007
Comments: 394

Thank you.

You're probably correct about that drag. I wasn't really thinking about functionality when I was modeling it, I just wanted to make a different kind of ship.

Poodlepips, I used Maya to create both ships and brought them into Bryce to texture and render the scene.
02.21.2010 17:34 Offline connorzelinsky connorz16 at

Join Date: 04.15.2004
Comments: 1092

Some of the ships will need additional smoothing to get rid of the visible edges. If you'll make a squadron of many ships in the future, you should keep the window of the closest ship is it is. Although if you're about to render more close-ups of it (the window), you should spend a little more time on it to make it look more solid, no paper-like thin. What I like here the most (aside from the sunset type of scenario) is the feeling of speed, even without motion blurring involved - that's a big plus. Keep your fingers on the trigger ;) Connor!
02.23.2010 10:59 Offline richter richter at

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