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The Ravages Of Time
The Ravages Of Time
Comments: 5
krickerd

18.07.2018, 06:35








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Sudden Downpour
Sudden Downpour

            

Sudden Downpour
Description: The buildings The Gatekeeper's House (beta) were modelled by Alan Armstrong and Michael 4 is from DAZ3D. The scene is put into a modified raincube by Jonathan Alan Cummings. The scene is lit by the visible lanterns, six radials in the rooms and my LekRoof HDRI, which was turned upside down to create more coloured diffuse light. Rendered with soft shadows and 16 rays per pixel.
Added by: Horo
Keywords: army, armstrong, alan, gatekeeper, house, daz3d
Date: 11.30.2009 19:51
Hits: 2923
Downloads: 85
Rating: 5.00 (1 Vote(s))
File size: 266.6 KB
Previous image: The Reading Room
Next image: Grandma's Retreat



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

Excellent rain effect. Lighting seems good, there is sufficient light on the undersides. I miss some contrast here but it is hard to define. Something is different. Perhaps the haze is lightening some areas? Even though this is a sudden downpour, I wonder if some amount of water collection might be useful on the ground or dripping off the sides of some items. Clearly, no puddles, but perhaps some big raindrops. I want to see the rain interact with the scene in some tangible way.

For my tastes the shadows are a little too thin, a tad of added intensity would help ground the scene. I think that is what I am observing.

That dude is running for his very life.

I might have expected another person or two to be rushing to shut the open windows.

Nice work with this detailed model. It has a very good sense of place. A nice warmth.
11.30.2009 20:22 Offline rashadcarter1 rashadcarter1 at aol.com
tcw295
Member

Join Date: 05.03.2004
Comments: 28
snap

what rashad said, and

the lighting is a bit even, the points of artificial light in the scene could use some contrasting, to really pool the light around the lamps, also the surfaces need some specularity, to show that subtle wetness of the rain interacting with the buildings. I like the detail in those textures, and the rain mat is pretty cool though its like stretching across the ground horizontally i think, unless those are just striations in the dirt texture
12.01.2009 05:06 Offline tcw295 tylerisit at comcast.net http://home.comcast.net/~tylerisit
tcw295
Member

Join Date: 05.03.2004
Comments: 28
snap

what rashad said, and

the lighting is a bit even, the points of artificial light in the scene could use some contrasting, to really pool the light around the lamps, also the surfaces need some specularity, to show that subtle wetness of the rain interacting with the buildings. I like the detail in those textures, and the rain mat is pretty cool though its like stretching across the ground horizontally i think, unless those are just striations in the dirt texture
12.01.2009 05:14 Offline tcw295 tylerisit at comcast.net http://home.comcast.net/~tylerisit
Alexandr
Member

Join Date: 07.31.2008
Comments: 328
-

Horo, again one of your nice works! I like it! I was so enjoyed when saw it, that i wouldn't say anything about improvement.
12.01.2009 07:07 Offline Alexandr sashama at mail.ru
connorzelinsky
Member

Join Date: 03.30.2007
Comments: 394
-

Beautiful rain effect. The lighting coming from the lanterns looks real.
12.02.2009 18:14 Offline connorzelinsky connorz16 at gmail.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4441
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Thank you for your kind comments. Kudos go to Alan's model (http://www.contentparadise.com/productDetails.aspx?id=12349), I did not much. I do not agree with the remark of thin shadows for that kind of weather and light, but I do agree that some water puddles are missing. The ground has a lot of specularity, but it does not show. I was a bit short in time and worked almost for two weeks on this one and finally got a bit fed up with it (not the model, with what I did with it). This is a thin excuse, I know. I also lament the direction of the rain.
12.03.2009 19:58 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
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No, it is not an excuse. Weeks on a single project does not sound like a lame effort by any means. This is a detailed model worthy of much exploration. The detail in the modeling alone makes this a stellar render, no doubt.
In regards to feedback, you have said many times that critical feedback, not just acolytes are needed if we are to grow as artists, so please understand where the feedback comes from.

Overcast scenes are about as challenging to light as night time scenes, very difficult to get right, as no two will agree on what looks natural under these circumstances. Bravo for taking on such a dreaded subject. Perhaps shadows are not the problem. In light of recent discussions on lighting in other forums in regards to this particular artist Army, I felt it better to assume that all lighting choices in this render were made by yourself even though I knew well that some of them were probably predetermined choices made by Army. The scene looks fine, surely.

For me, there is a certain shadows issue, a general lack of depth to the overall impression. I think I know why, and though I have every God given right to express my opinions as a free citizen, I dare not speak a word of it now, for it has all been said before....
Even though shadows are well known to be much less prominent in overcast skies, indirect light still has directionality and will therefore cast some sort of a multi-directional shadow. Under the wheelbarrow, I would expect a little something more. The key to realism is INTERACTION, plain and simple. The more the elements of a scene affect one another, the greater the realism. Shadow is one of the most powerful interactions in CG. I can see some hint of shading there under the wheelbarrow, just not enough for me to believe in the 3d impression or "interaction" between the wheelbarrow and the ground plane, for this reason I suggested slightly deeper shadows. The image is very "safe." The impression currently is more of a painting than a dynamic true photo, at least to my eye. This is not to say the render is not still beautiful. Not everything needs to look like a photo.

The rain interaction within the scene is much more challenging than I at first assumed. Now that you mention the specularity you already employed, it makes me think. The only way to get wet look with IBL is to use reflection. But reflection is tricky, I have no idea how you would pull off such an effect.

Have you ever noticed a jump in render time when specularity is used, even when the specular is not visible in the render? I have recently observed a disturbing trend, more on that later.

The rain direction is also very interesting. A more sideways fall would appear more windy, if that is what you were implying, I agree. I am especially curious about this scene for the rain effect. Does this rain effect extend into the world in a fully 3d manner? Do the raindrops cast any shadows?
12.03.2009 22:30 Offline rashadcarter1 rashadcarter1 at aol.com
richter
Member

Join Date: 04.15.2004
Comments: 1097
-

Well, Horo, you've been told the most of what I could share as a comment here. So I'll just say that all of your works lately, this one included, gain some level of professional clarity, integrity within the creation/setup process. In other words - you're making a leap in improving your skills, camera points of view, "Action" in-scene. That is more then simply "wow, that's so good!". I could've been more critical towards this piece, but Rashad "took over" :) so, be well Horo, keep up the improvement growing!
12.14.2009 21:53 Offline richter richter at cold-may.com
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