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Daughter of North
Daughter of North
Comments: 3
Alexandr

28.03.2024, 20:57








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My Living room
My Living room

            

My Living room
Description: I am almost afraid to put this up here I have been working on this for 15 hours double checking,changing stuff I didn't like.Here we go,painting on the wall is from Myst on line,I made the light above it
also set on 6.Table lamp also on 6. I trayed the ceiling put in four small radials each set at 11. Also made the frame,coffee table and the floor is from an old pirate ship I just happened to aquire.Shadows on the couch richter. No animals were harmed durning this project. Nothing is floating.....Well what do you think of me now bucko??
Added by: bullit35744
Keywords: Living, room
Date: 06.27.2009 11:06
Hits: 3068
Downloads: 75
Rating: 0.00 (0 Vote(s))
File size: 283.7 KB
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Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Apart for the lamp at left that casts light up and down but is otherwise without light, this is a very nicely made room, Trish. The floor is perhaps a bit "rude" for such a living, but it looks good nevertheless. The subdued light appears natural. Very nice material on the seats, are resemblant to those in my living, even the form. Next thing would be softer shadows.
06.27.2009 11:30 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
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This is a major jump in improvement. seems to me like you have rounded the corner as they say.

Interiors provide a great opportunity to study the idea of using lighting to help tell the story of the scene. Light does more than illuminate objects, it desribes for us the context in which these models are presented.

The issue will almost always be lighting. Seems to me you have plausible models and reasonably plausible materials.

Lighitng for me is in two stages, direct light and indirect light. Direct lights are easy, no need to even explain the process. Indirect light is what separates realism from unrealness.

Direct light:
This is the introduction of the story. This is where all thermal or photonic energy is introduced into a scene. All of your yet to come indirect light effects must appear to be 'caused' by the presence of this direct lightsource.direct lights are always brighter than the resulting indrect lights. Sunlight is the brightest light of all, so if you are ever working with indoor light and sunlight at the same time like sunlight through a window, make sure the sunlight seems much brighter than the manmade lights by comparison. Anyhow, in this current example there is no sunlight to consider, only light from the various lamps. These lamps look good but the shades need work, some transparency. Sending light rays through a fabric filter itno a scene can add alot of render time, so you need a workaround. You will probably end up doing as i have done for lamps as follows:
1. create the look of a lamp casting shaded light by using a radial at center with one spotlight facing up and one facing down, all three lights should appear to radiate from the same point in space. The top spotlight will provide the light that "escapes" from the top of the shade, the downward facing spot will provide the look of the light that 'escapes" from beneath the shade.
The top spotlight and bottom spotlight should be set to twice the brightness of the center radial. More on that in a second.
2. Prepare the lampshade itself my making it slightly transparent with a refraction setting of 100. Make sure that you disable the shadow casting of this particular material. Keep self shadows and keep acceptance of shadows, only disable the shdow casting. This control is found with one of the arrows in the material lab.
3. now, you are ready to combine it all. the lampshade should respond to light from the radial within, but will not cast any shadows which means the light from your center radial can project into the scene with no problem. Because the spotlights are aimed up and down and are twice as bright as the center radial, the effect is created that looks like the shade is actually casting a shadow which we know it really is not

Indrect light:

As a girl I knew once said to another girl I knew..."you've got to trust the heel and put some weight on it or you will tip over every time you step forward...on the subject of high heeled shoes.

Same here, Trust your radials and remove all cheats such as skydome and ambient glow. i can tell the skydome might be affecting yur scene, not good for an indoor scene. The skydome color should always be black to ensure it does not contaminate your scene. Along the sme lines, disable all ambient glow from all materials, including the walls, floors, and all other surfaces. Now experiment with placing just about 6 to 10 radials distributed around the room. Make sure in the light lab that these lights are dim and that the color is not uniform; select a gradient and reverse the white to black polarity in the editor. This will hide the point-like nature of the radials enough so that you won't get hot spots on the models that are placed near to lights. This will create a nice indirect light.

As you observe, I did not suggest you disable shadow casting on any lights. All lights need to cast shadows for this exercise. the more lights you distribute randomly around the room, the duimmer each light becomes meaning the shadows get smoother overall as more lights spread the work around. since there are six walls to a room, there should be at least one light to represnt the light bounce from each wall. You probqbly need about 6 more lights just to make it feel random.

i wrote alot, hope this helps. You are close,just kill those cheat effects and let your legitimate lighting (radials) do the work for you.
06.27.2009 20:36 Offline rashadcarter1 rashadcarter1 at aol.com
Alexandr
Member

Join Date: 07.31.2008
Comments: 328
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Wow! I like your interiors more and more!All things here are well placed and textured. Last thing that You need is to improve a little lightning according to Rashad's advices!!! Good work!
06.29.2009 08:27 Offline Alexandr sashama at mail.ru


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