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Out of the walls...
Out of the walls...
Comments: 4
davidbrinnen

21.09.2018, 14:30








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Dream Studio
Dream Studio

            

Dream Studio
Description: The Gazer, the Chomper with the Toon Alien on its arm, the painting Gremlin, the yellow Spuggles and Victoria 3 are all from DAZ3D and posed in Studio. The room and all the paraphernalia in it are Artist's Studio by Alan Armstrong ( http://www.contentparadise.com/us/user/artists_studio_product_46603 ). The pictures are all my own renders, fitted into frames using PhotoImpact.

The picture on the easel is a separate render I made from Solace. I removed my HDRI and replaced it by the Yellow-Set by Dan Whiteside ( http://www.bryceworks.com/objects_dl/faux_ibl/faux_hdri.html ). The rendered picture was made a finished draft but unfinished coloured image using Photoshop. The Viki on the pillar has been extracted from Abkehr and the pillar got Richter's Haematite material.

For the outside, I took my Pfaffort 6400 pixel light probe, tone-mapped it linearly and made a monochrome copy of it, which I blended with 67% transparency over the coloured one to reduce saturation. This LDRI was converted back to an HDRI probe with 2048 pixel diameter. It does not cast light, it just makes up the blurred outside.

The scene is conventionally lit with the Bryce sun and a few additional lights. Rendered with soft shadows and soft edges for the spot.

There are two renders - a left and a right part. The camera was set a FOV of 75 deg at 100%, which corresponds to an angle of view of 60 deg and a focal length of 31.15 mm for a SLR camera. Both files were batch rendered during the night. The pictures were then stitched using PTGui 8.1.5 Pro. The final render is 2678 x 1138 pixels and it covers 94 deg x 49 deg. Because I could use a relatively tight AOF, there are no distortions towards the edges.

Unfortunately, in this size, it cannot be fully appreciated.
Added by: Horo
Keywords: daz3d, dan, whiteside, richter, panorama, alan, armstrong, artist, studio
Date: 05.26.2009 17:19
Hits: 3564
Downloads: 174
Rating: 5.00 (2 Vote(s))
File size: 231.2 KB
Previous image: head is in the clouds



Author: Comment:
Anurin
Member

Join Date: 01.21.2009
Comments: 103
-

a creative source of creativity. Yes I'm aware of how little sense that made, but I digress. Well done!
05.26.2009 21:24 Offline Anurin
connorzelinsky
Member

Join Date: 03.30.2007
Comments: 394
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This is so cool. I like the picture frames against the wall. The lighting, reflections, and expressions on the faces are really good,
05.27.2009 00:03 Offline connorzelinsky connorz16 at gmail.com
Army4499
Member

Join Date: 05.27.2009
Comments: 9
Excellent!!!

Once in a great while a true master of his craft comes along. This image by Horo is a marvelous mixture of realism and whimsy worthy of Dali! It is a delightful viewing experience containing subtle nuances only a master craftsman can create. Bravo!!!!
05.27.2009 02:34 Offline Army4499
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
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Excellent sense of realism! That plate glass skylight makes me nervous though. That single pane is way too big and mat shatter when a nearsighted pigeon flies into it. :-p
05.28.2009 00:48 Offline spektyr spektyr at aol.com http://www.spektyr.com
richter
Member

Join Date: 04.15.2004
Comments: 1097
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This is a rich in objects and color image. Many objects in scene usually keeps the viewer busy with enough visual info - which is good for me presonally, the detail (models or textures alike) always matters, but right here the strongly colored framed renders and models are a possible "headache". I see sort of contradiction between the rich green/red/bluish-purple and the overall browny environment. The colors in scene help to identify each of the placed objects, but then again the scene will feel complete once all the colors work together and nothing "pops out" to say "hey, look at me, I'm a Green Ailen and need special attention" or "My mug is intentionally that much purple saturated so I can always find it if I happen to loose a sight if it". I believe you get my point, Horo. Attract viewer's eyes to where the "action" is without going overboard with the power of a color, not the other way around. The shadows seem a tad too soft, but probably the sun is low enough to justify that.

I see that lighting this image is the essence of your work. And I can tell it acquires full 5/5! Great work in that aspect. And I think that, apart from the Daz characters in scene, all the architecture surroundings/frames you could've easily created yourself in Wings, why not in Bryce even - I'm 100% sure of that, download nice wood/brick/stonewall textures from the net and texture all the obj-s, there are no UVs but "Object Cubic" mode works really fine, you know that. The reason I say this is because relying on other people's models (more often) leads to no progress in the fundamental part of the 3D - modeling. Just something to keep in mind :).
05.28.2009 11:57 Offline richter richter at cold-may.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4445
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Thank you all for your friedly comments. I got your point, richter. This is a busy scene with all those colour saturated creatures. The main aim was to create a wide angle render without distortions towards the edges. I'll experiment more with that. The focus should have been the painting on the easel, but it got lost. The aspect ratio is wrong. If I limitted the picture to the left render only, this would have been better. The shadows - well, 25% soft was admittedly a bit much.

Yes, I could have modelled much of the studio and the paraphernalia in it, if I had the inspiration and some pictures to lead me. However, Army's ready studio is beautiful and it is a challenge as well to take what you have and try to put it in use. If you have a strong idea, you have to model all by yourself (which is a lot of fun, too), but if you get inspired by something ready, I don't see the use of copying what someone else already superbly did. It is a bit like either building your house after your furniture or purchase an already built house of flat and then look how your furniture best fits in.
05.28.2009 17:03 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
richter
Member

Join Date: 04.15.2004
Comments: 1097
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Yes, I agree, Alan did a fine job with the studio. And you did very well too, bringing the life into this scene, but I didn't mean that you have to necessarily copy someone else's models/work. Of course when you see something inspiring - use it, no matter if it is a picture, photo, a painting or simply a model you directly apply to your setup. I used to (and still do) do things this way.This is what the 3d is all about, free artist's choices. I just thought that a different workflow once in awhile will bring you to yet another level, interesting, fascinating, revealing new points of view over the whole creation process. And by switching between the known way of doing things (and avoiding potential problems on-the-fly) and this simple thing of taking the modeling tools in your hands, you'll be able "re-build" and "re-paint" any house or furniture out there to suit your needs, anytime. That's what I meant.
05.29.2009 14:17 Offline richter richter at cold-may.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4445
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Thanks richter. You know I always very much appreciate your comments. I did understand you correctly already the first time and just wanted to bring in another point of view.
05.29.2009 15:55 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
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Horo...you've done it again! Alan, thanks for this incredible Bryce model. Horo, awesome work realizing the potential of this environment.

The double render combination is perfect. I think this aspect alone was worth the experiement time and the result is most impressive. I have always felt there was something missing with the camera controls in Bryce especially in regards to the left and right sides.

The story as it unfolds is quite fun. As mentioned, the whimsical nature of it makes me laugh.

Technicals are all as they should be, and then some. The hdri backdrop fits perfectly, even blurred by what appears to be the proper amount. The posing is exceptional, holding the brush. As a critique I migth have suggested that you add a light behind the studio light to the left just to raise the light on that side of the lamp solving that fully black shadow.

5/5!
05.31.2009 19:55 Offline rashadcarter1 rashadcarter1 at aol.com
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