Advanced search
Registered users
Username:

Password:

Log me on automatically next visit?

» Forgot password
» Registration
Random image

The Daily Post.
The Daily Post.
Comments: 1
StuartB4

20.07.2017, 18:46








Google ads below

      

    


Dark Tunnel: Stage 2
Dark Tunnel: Stage 2

            

Dark Tunnel: Stage 2
Description: I had to replcate the original tunnel section 5 times to get rid of a lighting anomaly created by the mirrors, which took some time considering all the Boolean models (The bolt heads on the pipes and the utility boxes for the lights). The camera is also relocated to show the pipe flanges with the bolts. I'm not afraid of the dark but I still find this image spooky. ;-)

All comments are welcome and appreciated.

Coming soon: Liquid Colors 4 animation using metaballs, which makes it a long render even with the additional computers on my network. It should be ready by Saturday. 1800 frames at 720x560 in about 2 days. I love these surplus HPs. Not bad for $70 a pop. :-)
Added by: spektyr
Keywords: Tunnel, 3D, Dark, Pipes, Boolean, Spooky, Bryce_6.1, Spektyr
Date: 05.14.2009 18:37
Hits: 8467
Downloads: 60
Rating: 1.00 (6 Vote(s))
File size: 456.9 KB
Previous image: Dark Tunnel: Stage 3



Author: Comment:
connorzelinsky
Member

Join Date: 03.29.2007
Comments: 394
-

Wow thats awesome. Nice lighting and good modeling. I like the pipes and the bolts on them. All thats missing is a creepy monster. :-)
05.14.2009 20:11 Offline connorzelinsky connorz16 at gmail.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

Thanks Connor!

I'll have to let someone else do the monster. I'm not good with creatures . . . Yet! ;-)

It's not finished yet. I still have to add pipe hangers, an electrical conduit or two, A ventilation duct with custom modelled grills . . . maybe a rat or two if I can find them premodelled. ;-)
05.14.2009 20:59 Offline spektyr spektyr at aol.com http://www.spektyr.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4364
-

You're on your way, spektyr!
05.15.2009 00:46 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

Thanks Horo!

I'm really pleased with the way the pipes give the image a greater 3D effect. It's like I can almost step through my monitor and be in that tunnel . . . then of course the nasty beast runs up on me, tears me to pieces and proceeds to chow down. YIKES! ;-)
05.15.2009 00:57 Offline spektyr spektyr at aol.com http://www.spektyr.com
t_bahles
Member

Join Date: 09.06.2008
Comments: 138
-

I like perspective and light well done and what i like more it's there's no end in this canal great
05.15.2009 04:01 Offline t_bahles tahabahles at hotmail.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Excelelnt. I love everything about this so far. As for rats, Richter made one available here in the model exchange. He created it for the Halloween contest and it is perfect for this scene. Nice to see you break away from the abstract realm for a moment. Impressive!
05.15.2009 09:48 Offline rashadcarter1 rashadcarter1 at aol.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

Thank you, t_bahles and Rashad!

Yeah. My abstracts are mostly experimental. This is something with a specific goal in mind and mostly procedural. I haven't done this much boolean modeling since 'Temple of Golden Light', which I'm in the process of rebuilding since the setup file for it was lost. The most interesting boolean object in this project so far is the utility box for the lights, which is more visible in the first stage of this image. When I did my 3D RSS Logo I developed a procedure for rounding 4 edges of a cube by 'triming away' the excess, which requires 8 cylinders and 2 cubes for the cutaway template. The bolt heads were easier, taking 6 cubes to cut them into hexagons.

I really should do a lot more boolean modeling. That's the way to set yourself free from primitives in Bryce. It may take a lot of work but you can 'sculpt' practically any shape imaginable. Besides, it exercises my cleverness to the max.

Wouldn't it be nice if they added a vertex modeler to Bryce. But then I guess there would be no need for Hexagon. ;-)

BTW, I'm submitting this to the DAZ3D Bryce Gallery when I'm done. I haven't done that in a while and I'm thinking this one has a good chance of getting posted.
05.15.2009 11:55 Offline spektyr spektyr at aol.com http://www.spektyr.com
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
Just a heads up.

I just modeled the pipe hangers and they look pretty good. I want to do this entirely with Bryce so I'll simulate threaded rods with toruses. The treads won't be helical but it should look ok. ;-)
05.15.2009 15:04 Offline spektyr spektyr at aol.com http://www.spektyr.com
miklos
Member

Join Date: 06.23.2007
Comments: 73
-

amazing, looks so real :-)
05.16.2009 13:06 Offline miklos
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

Thanks Miklos!

It does look real, doesn't it? I'm actually amazing myself with this one. Check out Stage 3. It just keeps getting better and better. ;-)
05.16.2009 14:34 Offline spektyr spektyr at aol.com http://www.spektyr.com
Facebook Comments


Previous image:
Dark Tunnel: Stage 3  
 Next image:
Dark Tunnel (Under Constuction)

 

 
[User Forum]  |   [Vote for The Best Artist]

Powered by 4images 1.7.10   Copyright © 2015 4homepages.de

Template © 2002 www.vierstra.com