This harkens back to one of my favorite movies, "Jason and the Argonauts". Your lighting is very good as are your characters poses. The shadows catch my eye, they are as if from one single light source instead of the multiple sources you usually use, this in my opinion, is much more natural, especially in an outdoor scene where the sun is the only light source, thus the shadows are cast in only one direction (a strong point). My only crit is that the warrior in the bottom left corner seems to be floating just above the ground, as does the seated one, but that could just be an illusion. Very well done.
Join Date: 05.26.2004 Comments: 4476
What mythology exactly Rashad? However, I agree with ecurbsemaj that this one is superbly lit. The "floating" statues - it may or may not be an illusion. This is certainy an excellent render. Light and shadow intensities look right for such a place. Good camera angle, too. I hasitated at first, but the longer I look, the more I'm convinced this is worth a fiver.
Join Date: 03.30.2007 Comments: 394
Medusa just got a lot cooler. Very well done. I like the poses and the lighting. 5/5 from me.
I think it is Grecian myth about Perseus, and Rashad, your interpretation of it turned GREAT! Your lightning is awesome and composition is realy good here! Very right figure of sitting man is a bit calm as for the person, who sees horrible monster, but this is not great point because of other figures, who turned itno stone in much dynamical poses. Did You model Medusa yourself? Texturing is very good! I'll give You 5.
Join Date: 04.15.2004 Comments: 1097
That's greek mythology for me and you've done fantastic job lighting this place realistically. Very natural, very inspiring, the shadows have just the right amount of softness, the stone material with its fine bump is also what I would've imagined those warriors will turn to. Very good!
The thing that isn't quite right according to me is the "cause-and-effect" concerning the poses of the petrified warriors. So they turn to stone immediately when gazeing into Medusa's eyes, that means that they will remain looking at her and not move an inch in a given direction. With that in mind, there have to be no soldier with rotated head away from Medusa. The near guy on the left, once turned to stone, won't be standing just on one knee for long, he's bound to fall to a side.
The overall result this image shows is that you've become a master of lighting a scene plausibly, naturaly. You have 5 points for that. The poses would surely have garanteed an absolute 5er too, dynamic poses indeed with an obvious amount of attention and time put in them, just not rotated as the myth would suggest the process of petrifying. So I'm taking 1 point at the end. Tricky myth...
Join Date: 10.22.2008 Comments: 394
WOW Don't look this is really good Rashad !
Join Date: 06.04.2006 Comments: 2622
Thanks so much for the feedback! This one has been in the works for a while so I feel good getting it completed. Yes, I was thinking Perseus indeed, Alexandr. The petrified gentlemen to the left was floating even more before, I thought I had managed to place him properly, but I agree that he could have been positioned a tad bit lower. The Medusa character is for sale at Daz as Creature Serpenta. However the snake hair was adapted from Bone hair a free resource from Daz, and the snakes extending from her backside are individual Daz Pythons also available for free at Daz.
The poses were carefully chosen, however I agree fully that the guy on the right on the floor should have had something more going on in the face. I positioned the petrified soldiers so that the story of each of them would be unique. If they had all been frozen facing the same direction it would seem too indicate that Medusa herself does not move as if she herself was a statue, which is not true as she is a living creature and moves very quickly and dynamically, like a snake. In hindsight, I should have modeled the room a bit larger and more rectangular in fashion, to give a clearer impression of how she might move wildly catching viewers from different angles and directions.
This scene was really fun to work on. Thanks all for the feedback!!