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Pastel Dimensions 1
Pastel Dimensions 1
Comments: 20

15.04.2024, 19:50

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Backstreets 2
Backstreets 2


Backstreets 2
Description: The feedback last time was awesome. I changed a few material settings and I lowered the sun altitude a bit. Feedback is appreciated. Much thanks.
Added by: rashadcarter1
Keywords: Rashadcarter1, Bryce6.1
Date: 02.13.2009 01:38
Hits: 3522
Downloads: 79
Rating: 5.00 (3 Vote(s))
File size: 528.5 KB
Previous image: scape !
Next image: Backstreets 1

Author: Comment:

Join Date: 07.02.2005
Comments: 1010

Half Life 3! LOL

This fantastic! Definitely 5/5!
02.13.2009 02:24 Offline spektyr spektyr at

Join Date: 03.30.2007
Comments: 394

I like the lighting a lot more and the reflection in the puddle is awesome. Very well done.
02.13.2009 02:32 Offline connorzelinsky connorz16 at

Join Date: 01.13.2009
Comments: 15

You know what would really set this off, make a road terrain in Bryce (similar to how I did it in Cumbrian lane, with all the roughness, bumps it might have. The the rather excellent looking puddle will look awesome!
So much better with the lighting.
All you need now, is some sort of sky action like stormy clouds.
Oh, and you might add in Horo's excellent Bryce car.
02.13.2009 09:04 Offline dhama

Join Date: 04.15.2004
Comments: 1092

Stonemason's a talented and creative person... That's not the first time I'm fascinated by his modeling and texturing skills.

Rashad, much better light conditions then the previous entry. Although I think that for such a clear sky the shadows ought to be a tad harder. Too soft shadows require more overcast sky, you know that. And for this case Dhama's suggestion for stormy clouds might come into play. The reflections are a nice touch, too bad that Bryce doesn't offer a level of reflection based on the angle of view, as is in nature (Fresnel reflection/refraction). The only issue is with the antialiasing of the farthest cable in front of the white-gray building. You can plop-render only this area with high rays/pixel if you don't want to lose time re-rendering the whole piece.
02.13.2009 10:58 Offline richter richter at

Join Date: 05.26.2004
Comments: 4721

Good catch richter, that cable.

The puddles are incredible. Though your HDRI gives very pleasing light, we miss the clouds in the sky that brought us the rain that filled the puddles. The soft shadows look good to me. I would give this a 5/5 if it were not from you because I know you are able to still improve it. Dhama's suggestion is worth exploring. This is a bit of a desolate and abandoned place so a street with potholes would be quite fitting.
02.13.2009 18:19 Offline Horo h.-r.h.wernli at

Join Date: 05.26.2004
Comments: 4721

I've just "blink-compared" the two versions and I must say that there is much more improvement than I thought at first. More contrast and the shadows on the wall from the roofs and the sun-shades are very nice.
02.13.2009 18:31 Offline Horo h.-r.h.wernli at

Join Date: 07.31.2008
Comments: 328

I don't know what to say about the first version, but this one is moe realistic to me (water on the road is good point), and your lightning is great, as usual!
02.14.2009 17:16 Offline Alexandr sashama at

Join Date: 07.28.2004
Comments: 106

Getting close to reality here.
Great job.
02.16.2009 19:14 Offline adrian adsl466849 at
Render Man

Join Date: 11.10.2007
Comments: 358

This is a very nice setup and Stonemason cerainly gave you some very nice models to use for you lighting. This is much improved over the frist but I think they both look great and are almost photo quality. The shadows are still soft and look very nice. Super Job
02.17.2009 16:21 Offline Render Man alreich_4 at

Join Date: 10.22.2008
Comments: 390

I like it either way Rashad.
02.18.2009 02:50 Offline bullit35744

Join Date: 09.06.2008
Comments: 138
hi !

is getting butter and better congratulation good job i like it
02.18.2009 08:59 Offline t_bahles tahabahles at

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