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Modeling
Modeling
Comments: 2
Anurin

26.07.2017, 20:32








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The Room V 4
The Room V 4

            

The Room V 4
Description: I got rid of the ambient light for the walls. I also realized that Ted was standing in the computer table so I move him as well. I think the lighting looks a bit better. I have not used any photoshop for this because I want to see if I can get it right using only bryce. Comments/ suggestions welcome. Thanks for the look.
Added by: connorzelinsky
Keywords: the, room, v, 4
Date: 10.02.2008 22:34
Hits: 1602
Downloads: 21
Rating: 5.00 (1 Vote(s))
File size: 513.1 KB
Previous image: The Building



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Yes, you have created a better contrast here. I think now it is time to test out other camera angles to go alog with this one.
10.03.2008 02:16 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4364
-

I agree with Rashad. This picture is complete the way it is. The room seems good enough to me to start experimenting with the camera position and angle.
10.03.2008 03:29 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
miklos
Member

Join Date: 06.23.2007
Comments: 73
-

good job :-)
10.03.2008 11:20 Offline miklos
archclan
Member

Join Date: 08.01.2008
Comments: 242
`

I like this :D How bout trying a different camera angle?
10.03.2008 13:17 Offline archclan arch_devol at yahoo.com http://www.archclan.deviantart.com
connorzelinsky
Member

Join Date: 03.29.2007
Comments: 394
-

Yay, finally got the lighting right. I am currently rendering two new camera angels of this picture but dunno if I like them. Gonna get it right soon tho. Thanks again for the help.
10.03.2008 21:35 Offline connorzelinsky connorz16 at gmail.com
richter
Member

Join Date: 04.15.2004
Comments: 1097
-

I really wouldn't want to take you 1 or 2 steps back of this room creation process if it wasn't necessary, I think it'll be helpful to at least say a few words here :)
So my idea for you was to try the Object Cubic mapping mode for the walls of the room since it (probably) uses just Obj Side or Obj Front. Right now it is too streched and slightly low res. Note that after changing the mapping mode, you'd have to rescale the wall material appropriately. Hey, if there's a radial in the green transporter, why don't you make it a bit more "agressive" in light intensity, I mean increase the int. a lot more to make this "transporter" to look powerful enough to handle the big nasty Tedzz and alike when they travel. If by any chance the room gets too overly lit, you can change the radial falloff from Linear to Square.

Beside that this pic feels complete, I agree with Horo. The replicated lights do their job, the objects, the rest of the textures/materials are working good together. Keep up!
10.06.2008 04:25 Offline richter richter at cold-may.com
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