I got rid of the ambient light for the walls. I also realized that Ted was standing in the computer table so I move him as well. I think the lighting looks a bit better. I have not used any photoshop for this because I want to see if I can get it right using only bryce. Comments/ suggestions welcome. Thanks for the look.
Yes, you have created a better contrast here. I think now it is time to test out other camera angles to go alog with this one.
Join Date: 05.26.2004 Comments: 4588
I agree with Rashad. This picture is complete the way it is. The room seems good enough to me to start experimenting with the camera position and angle.
Join Date: 06.23.2007 Comments: 73
good job :-)
Join Date: 08.01.2008 Comments: 242
I like this :D How bout trying a different camera angle?
Join Date: 03.30.2007 Comments: 394
Yay, finally got the lighting right. I am currently rendering two new camera angels of this picture but dunno if I like them. Gonna get it right soon tho. Thanks again for the help.
Join Date: 04.15.2004 Comments: 1097
I really wouldn't want to take you 1 or 2 steps back of this room creation process if it wasn't necessary, I think it'll be helpful to at least say a few words here :)
So my idea for you was to try the Object Cubic mapping mode for the walls of the room since it (probably) uses just Obj Side or Obj Front. Right now it is too streched and slightly low res. Note that after changing the mapping mode, you'd have to rescale the wall material appropriately. Hey, if there's a radial in the green transporter, why don't you make it a bit more "agressive" in light intensity, I mean increase the int. a lot more to make this "transporter" to look powerful enough to handle the big nasty Tedzz and alike when they travel. If by any chance the room gets too overly lit, you can change the radial falloff from Linear to Square.
Beside that this pic feels complete, I agree with Horo. The replicated lights do their job, the objects, the rest of the textures/materials are working good together. Keep up!