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Comments: 6
scrog

29.03.2024, 08:46








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Balcony of a Botanist, I hope!
Balcony of a Botanist, I hope!

            

Balcony of a Botanist, I hope!
Description: You might be scratching your head wondering what the heck I was thinking with this render. Mostly I am testing my own IBL skylight solution, always trying to level up the realism even more. The Structure is available Daz via this link
http://www.daz3d.com/i/3d-models/ness-period-reproductions/townhouse?item=5917&cat=709&_m=d

The flowers were modeled by myself or downloaded from the internet via renderosity.com or turbosquid or 3dcafe or 3dplants.com, who knows anymore. Here in New York I am often surprised by the inner botanist, the assorment of exotic plants that do not fit the climate of NY for more than a month yet there they are on the balcony ad beautiful as ever.

So the issue here is realism, how did I do?

Thanks all for your time. Feedback is most appreciated.

If I am not mistaken this image marks submission number 3000 for Bryce5.com. Wow. Congratualtions Nightst4r. You really started something when you built this site for us to share. Thanks so much for this opportunity. May you contiinue to be so generous.
Added by: rashadcarter1
Keywords: Rashadcarter1, bryce6.1, psp7, TrueSpace
Date: 09.22.2008 06:21
Hits: 4654
Downloads: 87
Rating: 5.00 (2 Vote(s))
File size: 715.3 KB
Previous image: The Room
Next image: Al-Khima MB



Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Uncommon camera angle and I like it very much. Plants are excellent as ever. The light sems natural to me. I would say the sky is slightly overcast or there is some fog or smoke in the air that subdues harsh sun light. Good choice. I can see only one thing that could be improved: The glass on the windows need a bit more transparency or a dim light inside of the room. We would expect to see the floor inside near the window for a feet or two. It is difficult to not give you a 5/5 and I don't fancy to have yet more difficulties ;)
09.22.2008 06:55 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Thanks Horo, and thanks for the high marks!!!!! How is it that you can always tell when I am cheating? It is almost scary to me, you know me and my tricks quite well. To save on render time, I removed the transparency from the window and substituted reflection only. In this case reflection was about 1/10 the time transparency required. So yes, I agree that the windows are working against the realism. The sky is not overcast, but I forgot to mention that I used a soft shadow sunlight made of a dome of 146 radials. I am very impressed with the lack of banding of the sunlight. The sunlight is angled so that only a small fraction of direct light is visible in the shot, most of what we are seeing is the building casting a shadow onto itself. I placed objects across the street and around the structure to provide a sense of obstruction to the skylight similar to real life. I have found that without direct sunlight clues it can often be difficult to tell exacty what atmospheric conditions are when one places the camera into a shady situation.
09.22.2008 07:05 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Thanks for the clarifications, Rashad. How about setting the transparency of the windows and just plop render them? Could prove to be a time saver.
09.22.2008 07:30 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Yes, that is quite the obvious solution to plop render the windows. Should have thought of that right away. Thanks Horo.
09.22.2008 17:54 Offline rashadcarter1 rashadcarter1 at aol.com
richter
Member

Join Date: 04.15.2004
Comments: 1092
-

Well, Horo mentioned the windows already so what other quibbles I can find ;)) ...
Actually almost none, Rashad. I very much like what I see here, nice flowers. The walls have some graininess which I wonder if it's from the bryce render engine or voronoi bump, or there is a connection between the IBL and how it interacts with the material of the building. Now with the mean quibbles ];) -- it seems that you wanted to direct our attention to the flowers mainly, because they appear in high contrast compared to the building, you will tell if this was intentional. A good effect btw, depending on what you were after. I can see something highlighted white within the reflection of the windows beyond the parapet/rail. Are those some of the additional objects you placed in scene? Speaking of reflection perhaps some photo should've been positioned (some lvl of ambient, not casting shadows) to be reflected instead of the grayish background. This is more of a suggestion then a quibble. These things aside, the way you lit the scene gives you top marks alone. You're really diggin' deeper in lighting exteriors. I think all that you need at this point is to start painting some textures or assemble such from photos in PS to make things appear 120% real; now if you don't have the UV's of this building, in Maya import your model and you can make a snapshot of the uv-coords in the UV Editor so in PS you will know exactly where to paint/edit. You've pretty much reached the point of arranging your botanic garden, now it's time to paint some walls. See you!
09.27.2008 11:04 Offline richter richter at cold-may.com


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