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Comments: 6
rashadcarter1

07.12.2021, 12:42








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Uncharted Island v2 CELshaded
Uncharted Island v2 CELshaded

            

Uncharted Island v2 CELshaded
Description: Please refer to http://www.bryce5.com/details.php?image_id=3133 for a detailed description. Apart from a slightly different viewing angle, I changed all the materials for CEL-shading.

Richter and I could assemble a simple tutorial about toon-shading and this is an ad that it is up on my website at www.horo.ch - go to Raytracing > Tutorials > Bryce > Page 2. Have fun.
Added by: Horo
Keywords: victory, DAZ3D, cel, toon, richter
Date: 08.27.2008 19:21
Hits: 4331
Downloads: 84
Rating: 1.00 (1 Vote(s))
File size: 301.0 KB
Previous image: Whispers in the Woods
Next image: the artefact



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

Bravo. One of the easiest tutorials I have ever read. Makes perfect sense and the image examples make it impossible to do incorrectly. thanks for this. I will say that the mountian for some reason still looks 3d and not quite 2d, but I am guessing it is the haze and other atmospheric clues that fgive the terraiins a sense of dimension.
08.28.2008 16:48 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4717
-

Righto Rashad. There's a semi 3Dish look about it. I like this incarnation more than the original one. It is much simplified yet still has a depth clue. I think it is a combination of shadows and haze (your settings still used). So there is a realistic attempt, a purely toon one and something in between. Thank you for the kudos for the tut. Don't forget: without richter, no tut - much like without Rashad no GI tut.
08.28.2008 17:28 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
archclan
Member

Join Date: 08.01.2008
Comments: 242
`

Wow nice one i always wanted to do the toon render thing i read a tutorial about it also in DAZ Thanks for the link horo ^^
08.28.2008 17:37 Offline archclan arch_devol at yahoo.com http://www.archclan.deviantart.com
richter
Member

Join Date: 04.15.2004
Comments: 1097
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I'll be quick here... the "working" season is about to begin and I will have less time to spend at bryce five dot com. Anyway - bigger is much better. I didn't know you rendered it at 1280x. The cel-shading result is very good, though as mentioned not entirely 2d, of course this doesn't "hurt" :) I have absolutely no qualms about the composition whatsoever.

For me the reasons are for the slightly 3dish look are: (1) Your sky is a photo, a real one and not drawn or painted, with more stylized toon clouds the imact of the pic will be alot different;
(2) The water has a reflection levels that bring additionally the image on the 3d side overall;
(3) In order to be as "toon" as possible I learned that the use of more simplistic textures/materials are required, yet the model itself has to be complex enough so the "cel-shading" in Bryce will be able to define the shape because of the bump and/or the cracks, crevices and so on.

As a whole this image is more then pleasing and I too like it better then the previous version. This one seems somehow more charming in a way, in other words - very good job, Horo.

p.s.: Archclan makes an interesting statement. I checked the daz3d site... there Is a tutorial about toon shading. I wonder for how long this has been online...
08.29.2008 05:24 Offline richter richter at cold-may.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

In regards to the cell shading at Daz, I fully suspected as such, that is why I said what I did in the emails we exchanged about looking at what Daz was doing in regards to cell shading. I like that Horo has it on his site because the future with DAZ in regards to Bryce is very uncertain, I have confidence that as long as Horo is breathing his site will be available for Brycers. Keep breathin' please Horo!
08.29.2008 23:07 Offline rashadcarter1 rashadcarter1 at aol.com
Popgriffon
Member

Join Date: 03.10.2005
Comments: 59
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Nice image, the cell-shaded mountains look beautiful.
But I think that close edge of the terrain is visible here. It's good to make water of 2 layers (infinite planes) - upper reflective/bumpy/transparent and lower dark colour/little transparency/no refl - that gives the water more "depth" and masks all terrain edges..
08.30.2008 08:19 Offline Popgriffon poplowicki at pro.onet.pl
Horo
Admin

Join Date: 05.26.2004
Comments: 4717
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Rashad - we all go through difficult times at one time and another and it is very comforting to have a place to share with friends what we love. I try to keep on breathing ;)

Richter - You know that your pictures are a pleasure for everyone who is priviledged to behold them. And I very much appreciate your effort to give your valuable advice here in this community. It has great worth for those who seek to master Bryce. See you fully back here after the "working spell".

Archclan - the problem with DAZ tutorials is that they are so hard to find. DAZ doesn't much go out of their way to make them a bit more obvious. I've spent uncountable hours to get the camera FOV right to be able to render cube faces that can be converted to spherical QTVR's. And then, by pure chance, I found a tut which explains it all.

Popgriffon - the water you are using on your Victoria renders is far too good as I would disagree with what you say. Transparency and reflection settings depend on what we want to show. I think, if we want to create a true 2D cel shaded cartoon picture, we should start with this goal in mind. I took a shortcut and used something made for looking a bit realistic and then, I "toon-ised" it. I like the way it turned out, but it is not completely toonish. Richter is right in saying that we would need simple textures and you are equaly right in saying that transparency and reflection are inadequate for a toon water surface.

Thank you all for your input. We need it to improve and understand.
08.30.2008 20:31 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
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