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Horo

28.03.2024, 08:29








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Abandoned Halls Bright Light
Abandoned Halls Bright Light

            

Abandoned Halls Bright Light
Description: When I first set-up the lights I got an impression of brightness similar to this render. It felt very bright to me and with my bad mood at the time I felt the scene would have looked more realistic if the stone appeared dirtier and older and therefore less bright. But after uploading the original I checked online to see how others have lit this scene. In the GI renders from maz and lightwave and indigo I found that the scene was much brighter than the one I uploaded. So to prove that the darkness was a chopice and not a limitation of the lighting methods I rendered this. IT has levels that are more cheerful. As far as realism, I can see this bright versaion as realistic also. I reminds me of what Horo often states in regards to realism in a photo vs experience. A longer exposure will give a brighter image. A shorter exposure will offer a dimmer image. Which is best, you tell me. The lights are all exactly the same position wise the only difference is that I doubled the intensity of all lights proportionally.

Feedback is appreciated.

Also I like the idea of the monk and the torches and fountain. Indeed David I need to do something interesting to separate this render from the millions that have been done with this Sponza Atrium.
Added by: rashadcarter1
Keywords: rashadcarter1, bryce6.1
Date: 07.24.2008 17:24
Hits: 4042
Downloads: 80
Rating: 0.00 (0 Vote(s))
File size: 631.8 KB
Previous image: Triple Barrel Flying Cannon/ Troop Carrier
Next image: Abandoned Halls



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Before commenting I would like you all to see this render done in Indigo. Gat always talks about how great Indigo is and indeed it has some incredible abilities and it does not have the problems many GI renders have. I have felt that the indirect light in Indigo renders is often too strong, but then it is a matter of taste. Below is a link to Sponza in Indigo. I think some extra lights were added to the indigo render but otherwise it looks amazing!

http://www.indigorenderer.com/joomla/index.php?option=com_gallery2&Itemid=26&g2_itemId=20810
07.24.2008 19:11 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
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What is this - a hospital? Too clean and aseptic for me. I liked the other one a bundle more, moody is good for such a building. From the lighting point of view, it is also realistic with the burned out top of the balustrade at front left. Some light from the door on the far wall is missing. I've noticed this in the previous render already but there, it adds mysticism and here it looks wrong. I might also do something with this atrium in the future because it is a very nice model but I'm labouring at something darker with - yes - some sort of torches.
07.24.2008 19:15 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
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Thanks for the link, Rashad. Looks nice there, good angle of view. What I don't like in that example is the specularity at the round columns. It appears a bit exaggerated to me. Yours looks more natural.
07.24.2008 19:19 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
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Thanks Horo. Yes, the door is peculiar. The door is actually an image map that was included with the model. All of the material diffusions are set as the same value so if there had been any brightness in the map it would show up here. For me I agree that the darker version feels more tangible and interesting. The issue comes in with the intensity of the indirect light bounce. More testing to come.
07.24.2008 19:43 Offline rashadcarter1 rashadcarter1 at aol.com
gat
Member

Join Date: 12.21.2006
Comments: 667
rashad

rashad I don't mean to be an Indigonist ;) but I am 98% sure that was lit with just the sky and sun been the only light source. The reason it looks so bright is it looks like there is some texture missing on the columns as well as depending on the location of where the photo is taken the light might be brighter or darker to the camera. Also, if the sun light is set too high it will bounce of the walls a lot more, that also could have been the problem. The reason I am so sure there is only one light source is because it is an Indigonism; aka can only use realistic light sources.
07.24.2008 22:24 Offline gat brshkv at yahoo.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
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I am very impressed with the architectural renders I see in Indigo. I downloaded it and will begin to play around with it soon. I did try to opena file of some sort and it behaved oddly. I might need you to help me a little bit with it. I'll send you an e-mail.

I am potentially in love with this program called Indigo. If I am understanding the way the render engine is designed the light is simulated very realistically. I think i could see using this program to generate very nice still images!

Still I am always wondering how much I can do in Bryce and at a reasonalbe render time. Bryce I thnk has great potentials but unless your computer is amazing you would likely never have the patiecne to test the features. Indigo seems to be very feature rich and also reasonably fast, is that the case Gat?
07.24.2008 22:38 Offline rashadcarter1 rashadcarter1 at aol.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

indeed rashad!! by the way make sure to download Indigo from the forums, the latest one there is 1.1.7 I think, as well as the exporters should be there. And yeah Indigo is the same if not faster than bryce when it comes to complex lighting. Indigo uses several methods to virtually bounce the light around. thats why it doesn't need algorithms for caustics and reflections and so on. The other software that is even more feature rich is Kerkythea, I use them both
07.27.2008 15:45 Offline gat brshkv at yahoo.com
richter
Member

Join Date: 04.15.2004
Comments: 1092
-

Very good lighting work, Rashad, in both images. I like the first one a bit more, though this one is also a good example. I remember I said once (I think I was putting a few words for a render of yours) that when I'm in front of my old CRT monitor I have to brighten it up quite a bit to see an image properly. The low brightness helps sometimes to see things that one wouldn't think of right away. Now the case is the same. When I'm looking at this last render on my old monitor, I see it much much darker then it really is. And I love what I see. If this one was to be printed on a photopaper I'll say it is a 120% photo. So.. I made a bit of a habit out of this, I mean testing different exposure, brightness, color and contrast leves in an image editing software before I settle to a "final" look. And this is what I'm suggesting to you - play with Photoshop or Painter or PShop Pro (don't remember which one you had installed) and see for yourself that this image with lowered exposure/brightness levels look surprisingly real.
08.01.2008 19:42 Offline richter richter at cold-may.com


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