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Brave Knights
Brave Knights
Comments: 5
Horo

29.03.2024, 09:20








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Forces of Darkness
Forces of Darkness

            

Forces of Darkness
Description: Another ship made in Maya. Everything else Bryce (besides text, Photoshop). Simple picture. A cube with the dark cloud texture and three lights in each ship. Thought it was fun. Comments welcome. Thanks.
Added by: connorzelinsky
Keywords: space, spaceship, darkness, sci, fi
Date: 07.03.2008 18:20
Hits: 3270
Downloads: 0
Rating: 0.00 (0 Vote(s))
File size: 475.8 KB
Previous image: Shuttle Flyby 4
Next image: Passenger Ship



Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

Difficult to appreciate the models, because they are so dark. However, the light through the viewports is very good. The windows are small enough and we cannot really see inside the ship. This is good because I suspect nobody is in the ship but I will never know. Strange backdrop you've used here, but it fits nicely.
07.05.2008 09:34 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
connorzelinsky
Member

Join Date: 03.30.2007
Comments: 394
-

Oh, but Horo you will know, there is a little bit of an interior in this ship. Nothing done yet. A table with computer monitors, and a chair and windows. But hopefully someday in the near future I will make an interior shot of the ship.
07.08.2008 01:09 Offline connorzelinsky connorz16 at gmail.com
richter
Member

Join Date: 04.15.2004
Comments: 1092
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It fits the title perfectly, Connor ;) You can raise the exposure of the image in PS around 2,50 units. This way all of the models will be recognizable within the render. Your ship textures are a bit blurry, but that's not a big problem. The thing is that you need to have bump applied (same texture, same mapping - Cubic or Parametric, just make it monochrome and put it in the bump channel) plus low lvl of specularity. I'm pleased to see another Maya user btw. Judging by the models, you're on the right track, Connor. I only have a little suggestion. I know it is easier to simulate "inner life" in the ship model with lights inside it when some of the model-faces have been just cut, but I'd recommend you to In-trude (extrude contrariwise) the faces meant for windows and such And in Bryce position lights in each of the intruded sections. This way all of your ships will look trully solid with thick metal armor/walls.
07.08.2008 09:54 Offline richter richter at cold-may.com
connorzelinsky
Member

Join Date: 03.30.2007
Comments: 394
-

Thank you both for the advice. I am still experimenting with Maya. I am just teaching myself stuff as I go along but I think that my new model is much improved. Thanks again for the advice.
07.11.2008 05:19 Offline connorzelinsky connorz16 at gmail.com


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 Next image:
Passenger Ship

 

 
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