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Cave lamps [GI 5.31]
Cave lamps [GI 5.31]
Comments: 7

31.05.2020, 02:58

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Dance Of The Spheres: Test 2
Dance Of The Spheres: Test 2


Dance Of The Spheres: Test 2
Description: While I was doing this one I found out something important about network rendering animations with Lightning. Keep the 'Tile Optimization' option unchecked and let the client systems render full frames. It's a LOT faster! This animation has 128 metaballs in it and we all know how they can increase render times. It took only 2 and 1 half hours to render the 900 300x300 frames of this animation, spread across 6 clients, and take it from me, the Lunatic Animator, that's FAST!

The choreography of this animation, setting up the motion of all the metaballs and then ungrouping them so they react to each other, was really tricky to figure out.

This is just a test project and is not posted in my gallery. The download link is:

Make sure you have the latest Xvid codec.

All comments welcome.
Added by: spektyr
Keywords: Animation, Abstract, 3D, Metaballs, Mirrors, Reflections, Bryce6.1, Spektyr
Date: 06.09.2008 21:33
Hits: 5494
Downloads: 11
Rating: 0.00 (0 Vote(s))
File size: 122.4 KB
Previous image: Unity 2

Author: Comment:

Join Date: 05.26.2004
Comments: 4542

Of course, who told you to engage Tile Optimization for animation? This is only needed for still pictures in order to share the job. What is an animation other than a bunch of time-tiles? Tiling tiles just doesn't make sense.

Nice animation, nothing really outstanding but a few new and interesting ideas.
06.10.2008 05:49 Offline Horo h.-r.h.wernli at

Join Date: 07.02.2005
Comments: 1010

Thanks Horo!

What can I say except 'DUH!'. LOL Fact is I just left it selected from when I was doing stills. I didn't realize there was such a significant difference. Now I do. We live and learn.

As for the animation, like I said, this was just a test. It was a learning exercise at choreographing a large number of metaballs and it was a real challenge. Once all the motion was set up using groups I had to set key frames for all the metaball positions for each stage and only after they were all set up could I ungroup them so they would react to each other.

Actually I sould have posted it in Unfinished Works. the next step is to double the number of metaballs to 256 and work in events where 2 would separate and do a do-si-do in the center at intervals. ;-)

The real challenge will be coming up with a sound track. LOL
06.10.2008 14:25 Offline spektyr spektyr at

Join Date: 06.04.2006
Comments: 2622

Surely interesting. I am intrigued by these render tests.
06.12.2008 03:34 Offline rashadcarter1 rashadcarter1 at
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