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Hatching Aliens
Hatching Aliens
Comments: 4
Horo

23.06.2017, 16:12








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Dance Of The Spheres: Test 2
Dance Of The Spheres: Test 2

            

Dance Of The Spheres: Test 2
Description: While I was doing this one I found out something important about network rendering animations with Lightning. Keep the 'Tile Optimization' option unchecked and let the client systems render full frames. It's a LOT faster! This animation has 128 metaballs in it and we all know how they can increase render times. It took only 2 and 1 half hours to render the 900 300x300 frames of this animation, spread across 6 clients, and take it from me, the Lunatic Animator, that's FAST!

The choreography of this animation, setting up the motion of all the metaballs and then ungrouping them so they react to each other, was really tricky to figure out.

This is just a test project and is not posted in my gallery. The download link is:

http://www.spektyr.com/Animations/DanceTest2.avi

Make sure you have the latest Xvid codec.

All comments welcome.
Added by: spektyr
Keywords: Animation, Abstract, 3D, Metaballs, Mirrors, Reflections, Bryce6.1, Spektyr
Date: 06.09.2008 15:33
Hits: 3467
Downloads: 11
Rating: 0.00 (0 Vote(s))
File size: 122.4 KB
Previous image: Unity 2



Author: Comment:
Horo
Admin

Join Date: 05.26.2004
Comments: 4363
-

Of course, who told you to engage Tile Optimization for animation? This is only needed for still pictures in order to share the job. What is an animation other than a bunch of time-tiles? Tiling tiles just doesn't make sense.

Nice animation, nothing really outstanding but a few new and interesting ideas.
06.09.2008 23:49 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
spektyr
Member

Join Date: 07.02.2005
Comments: 1010
-

Thanks Horo!

What can I say except 'DUH!'. LOL Fact is I just left it selected from when I was doing stills. I didn't realize there was such a significant difference. Now I do. We live and learn.

As for the animation, like I said, this was just a test. It was a learning exercise at choreographing a large number of metaballs and it was a real challenge. Once all the motion was set up using groups I had to set key frames for all the metaball positions for each stage and only after they were all set up could I ungroup them so they would react to each other.

Actually I sould have posted it in Unfinished Works. the next step is to double the number of metaballs to 256 and work in events where 2 would separate and do a do-si-do in the center at intervals. ;-)

The real challenge will be coming up with a sound track. LOL
06.10.2008 08:25 Offline spektyr spektyr at aol.com http://www.spektyr.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Surely interesting. I am intrigued by these render tests.
06.11.2008 21:34 Offline rashadcarter1 rashadcarter1 at aol.com
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