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Comments: 5

18.03.2018, 21:17

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Uncharted Island
Uncharted Island


Uncharted Island
Description: The HMS Victory is from DAZ3D, the materials used on the terrains "Dry grass, moss and stone" and "Lincolnshire Wolds" by David and then there is my CalmGreyWater. I was testing out some ideas of Rashad's concerning the Haze settings. I went for a high contrast render. The sun is off, instead, a radial without falloff but with shadow casting with an intensity of 25 is used. Skydome, ambient are set black and shadow intensity 100%. The shadows got completely black. They are lit up a bit by the MoonBlueGrey HDRI (Q=16, Intensity=2, Effect=25). The Haze has a Density of 100 and a Thickness of 2.5. And there is some Color Perspective: R/G/B = 2/2/5. The sky is photograph.
Added by: Horo
Keywords: victory, DAZ3D, davidbrinnen, rashadcarter, haze
Date: 05.16.2008 14:55
Hits: 1703
Downloads: 39
Rating: 0.00 (0 Vote(s))
File size: 328.9 KB
Previous image: Eagles Landing Final
Next image: The Idyll

Author: Comment:

Join Date: 06.04.2006
Comments: 2622

I can breathe a sigh of relief, looks like my haze suggestions worked. The issue being producing clarity in the foreground while creating the tallest gradient possible in the background. Looks like it worked out well. The haze tells me that these mountains are large enough to interact with haze. there are some slight issues with scaling but as a test I think the scene functions nicely. How do you feel about the haze settings?
05.16.2008 15:29 Offline rashadcarter1 rashadcarter1 at

Join Date: 01.03.2004
Comments: 2227

The haze settings look good to me in terms of opacity but the colour of the haze looks a bit too pinkish - or at least that was my first impression. I'd say the sunlight was a little strong and could do with a hint more yellowyorangeness and the foreground shadows seem a little extreme and rather too black for a daytime scene. These are not big issues though. Photosky suits the scene well and is perfectly blended. The boats look on close examination like toys, but that is a problem that plagues all of us, or is in my mind. I'm never certain on that score. Textures and terrains seem highly compatable in terms of scale and shape. Good but I think there is still some room for further improvement.
05.16.2008 18:50 Offline davidbrinnen mail at

Join Date: 05.26.2004
Comments: 4415

Oh yes, there is still room for improvement. The pinkishness of the haze may be due the setting of Color perspective.

Now, the hard shadows were done on purpose. Imagine a bright day and looking at the bright parts, you will perceive the shadowy parts as nearly black. If you focus on the shadow parts, they lighten up because the eye adapts. It is this I was after and for me, it works here. Using less than 100% shadows doesn't give the same impression as lighting the shadow up with a global light: an HDRI.

Yes Rashad, the haze settings are the best I've used so far. But there is still that issue about the horizon, where it is very dense and this stops more or less out of a sudden whith altitude. I couldn't make it getting just fainter and fainter. This won't be a problem if the camera is not horizontal like, e.g. in your Cement City series. Setting Density to max is definitely the way to go, but I'm not yet there where I wish as far as haze is concerned. The landscape is large (not huge) with each terrain 1kBU so it extends about 5 to 6 kBU from the camera.
05.17.2008 08:20 Offline Horo h.-r.h.wernli at
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