Advanced search
Registered users
Username:

Password:

Log me on automatically next visit?

» Forgot password
» Registration
Random image

Caged (Tree)
Caged (Tree)
Comments: 1
Ranlinde

21.01.2021, 07:39








Google ads below

      

    


Paint Job Test
Paint Job Test

            

Paint Job Test
Description: First of all I should thank David for providing us with the Frosted Mirror material, which I used as a base for the Car paint.

What you see is just a test to show you how this car paint material works. The "car" itself is my speed modeling only to catch the basic shape of a sports car. This way all the reflections spread as expected. For lighting, only the hdr probe (probe_backporch_FINAL.hdr) was used, nothing more lights the scene. What you see as a bright spots on the car are lights, trapped in a slightly stretched spheres, that represent my physics bulb simulator. Those lights are using a colour gradient to shine and are with ranged falloff of 10 which asures that no light will reach a given distant object (in this case the car), and the special spheres those lights are "trapped" in have glassy material with a zero refraction. This kind of null refraction distributes the light in an interesting way within the sphere (Bulb Surface) that is seen only in the car reflections (the yellow-to-white gradient), not directly. Notice how, based on the angle of view, some reflected lights look more yellow than others, though all lights are the same :) This "phenomenon" is most apparent if the car paint is black or white (and the shades of gray). On the Car render only I added a glow to the reflected lights and dof blurring in photoshop based on a depth map, nothing more. I thought this would be the finished piece, but got carried away a bit ;) and added a few extra things around the render.

There are some features about this car paint (such as different options and colour usage plus my scene setup) that I explained in an HTML format. Obviously the best results gives the black colour in my opinion. The white here is an example of overbrightened nuance. It is advisable to avoid too bright and too saturated colours. If overdone with brightness you may lose some detail (if any); if overdone with saturation your car may look more like a toy. Here you can download the Bryce Car Paint material and Here (right-click and Save Target As...) you can find the Specular Light Simulator or SLS as an *.obp file. Import this one via the "Create" menu in Bryce. Remember, the SLS is not to lit your scenes, it is used only to reflect some bulbs if the case requires it. It's obvious from the reflected hdr probe that those lights are unmotivated. I needed them in my scenario to visually "complete" the shape of the car prop. If there's something I missed in the description, I'll be more then happy to answer questions/give explanations.
Added by: richter
Keywords: paint, job, test, car, richter, core
Date: 05.15.2008 16:11
Hits: 7606
Downloads: 122
Rating: 1.00 (4 Vote(s))
File size: 616.0 KB
Previous image: Indirect MKIII



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

Hey Richter, that looks very freakin cool. The IBL reflections are amazing! Thanks for the mat!
05.15.2008 17:48 Offline rashadcarter1 rashadcarter1 at aol.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4616
-

Oh - it's a car, I thought it to be shoes :-) However, this material and the method of using it is amazing. I've checked you website about this. Thanks very much for letting us all see it and not being secretive about it.
05.16.2008 14:53 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

Oooh... now I want to render cars again! Interesting, very interesting.
05.16.2008 19:15 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Facebook Comments


Previous image:
Indirect MKIII  
 Next image:
Indirect lighting in bryce MKII+

 

 
[Discord Server]  |   [Vote for The Best Artist]

Powered by 4images 1.8   Copyright © 2015 4homepages.de

Template © 2002 www.vierstra.com