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Expedition
Expedition
Comments: 0
Horo

29.03.2024, 01:46








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First Day in her New York City Studio Apartment
First Day in her New York City Studio Apartment

            

First Day in her New York City Studio Apartment
Description: A further development of the previous unfinished work.
Added by: rashadcarter1
Keywords: Rashadcarter1, bryce6.1, psp7, truespace4, DazStudio
Date: 03.16.2008 01:09
Hits: 4407
Downloads: 82
Rating: 1.00 (1 Vote(s))
File size: 696.7 KB
Previous image: Desk Officer
Next image: Watching telly...



Author: Comment:
FoxBoy
Member

Join Date: 04.08.2005
Comments: 197
-

Looking good. 4/5. size portion is pretty much on sport. You have put some good mats into the scene as well. The one brick wall does throw me off a little though, but its all good. And to finish it up great props. The barstools, boxes, what looks like really huge books, and etc.... spice up the home look.
03.16.2008 07:00 Offline FoxBoy Schlechter_Fuchs at yahoo.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4721
-

The story unfolds. Is the increase in brightness only due to the lamp below the fan?
03.16.2008 07:10 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
richter
Member

Join Date: 04.15.2004
Comments: 1092
-

Man... The only thing that makes this render look bryce-ish is the slight noise on some specular places and the way the shiny surfaces reflect the surroundings. The blown-out light spots from the windows look quite realistic in my view. I like how they "wrap" around some shaded areas. Speaking of which.. there's an almost unnoticable shadow banding over the box with the book inside in the center. It seems you're on the right track with this scene, the only thing I can recommend is to make the reflectivity of the cooker and the fidge lower and more blurry. So high refl. values makes them look more of a toys. Aside from that... oh yes, this is gonna look great at the end :)!
03.16.2008 13:36 Offline richter richter at cold-may.com
gat
Member

Join Date: 12.21.2006
Comments: 667
.

other then what richter said I think this is as far as bryce can be pushed. great scene set up!
03.16.2008 14:28 Offline gat brshkv at yahoo.com
Render Man
Member

Join Date: 11.10.2007
Comments: 358
-

I really like the lighting in this scene. I can see why lighting is tricky as there are many variables such as the angle of the sunlight coming though the window and the reflection off the material the light hits.

Because of the work I do I noticed you changed the baseboard was there a reason for this?

You did not give much of a description of what you did different in this scene. I was wondering how you changed the lighting or did you only add the ceiling fan light or did you also increase the intensity of the other lights in the room?

I was also wondering were you found all these models? have not seen them before.
03.18.2008 03:25 Offline Render Man alreich_4 at msn.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2610
-

Thanks alot guys!!! Horo and Renderman, when I added the kitchen light I had to very slightly boost the intensities of the secondary lights throughout the room to compensate for it. I figured that if I had taken the time to bounce the sunlight I should bounce the kitchen light also. Of course the kitchen light is not responsible for lighting the majority of the room, the floor is still number 1 for illumination.

Renderman, I have described in detail the steps used to light this scene in The Daz3d brycetalk forum : Photorealistic Lighting in Bryce; How & Why?

I did not really limit the bouncing light to any particular angles, as in nature light spreads in all directions. I did not use radial lights for the bouncing because I did not want bright spots on the walls caused by the radial lights. I used spotlights flattened to make them very very thin so that the light would spread like a half radial. The "half radial" flattened spotlight is very important for hiding the positions of the secondary lightsources. All of the spotlights face into the center of the room. And in the light lab each light has been set with smooth edges, an option that does not increase render time when using spotlights. It gives the spotlight a soft edge in the scene. I have also engaged soft shadows, though this does increase render time substantially. Rigging the scene with hard shadows gives good results so the soft shadows are not really the point.

Thanks all for your feedback. I hope that others will experiement with bouncing light within their scenes for greater realism in lighting cause and effect. I think it will make a huge difference and put the ambient channel to sleep for good. More to come!
03.18.2008 16:24 Offline rashadcarter1 rashadcarter1 at aol.com
t_bahles
Member

Join Date: 09.06.2008
Comments: 138
; )

ireally wanna be the neigbour of this girl good job
11.24.2008 08:35 Offline t_bahles tahabahles at hotmail.com


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