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atelier
atelier
Comments: 4
szpaq10

25.04.2024, 10:42



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Heaven's gift
Heaven's gift

            

Heaven's gift
Description: Seen a few meteorites on the site, fancied having a go myself. Found it to be quite tricky - maybe not the kind of thing I would even have atempted if it were not for seeing how others had gone about it first. Never seen one of these in real life... obviously!
Added by: davidbrinnen
Keywords: davidbrinnen, heaven, meteor
Date: 03.31.2004 15:00
Hits: 3572
Downloads: 156
Rating: 0.00 (0 Vote(s))
File size: 376.9 KB
Previous image: Murkiness?



Author: Comment:
guyrennie
Member

Join Date: 12.20.2003
Comments: 37
Hey hey

looks like u did really well with the volume colisions :D
beautiful texture near the back of the metyor streem... looks like the edges of the portals on Diablo 2, care if i know how it was done? ;D
03.31.2004 20:20 Offline guyrennie guyrennie at hotmail.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
Trying to make a virtue out of a bug

The stream behind the meteor is a long clynder of fuzzy material (hence edges invisible) and the plasma cloud is a volume material (also mostly invisible) and strangely where the two invisible materials collide you get this kind of glass skin -reminds me a bit of bullet time. So I thought I could use that. The meteor itself is motion blurred in corel photopaint using an inverted+gauss blurred distance mask. That's how. ;oP
03.31.2004 20:35 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
guyrennie
Member

Join Date: 12.20.2003
Comments: 37
Hey thanks!

this is quick :D
03.31.2004 20:50 Offline guyrennie guyrennie at hotmail.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
Just let me know...

If you ever manage to get to the bottom of this bug because it has caused me no end of grief - almost as much as the volume snow mysterious circles issue... but we will talk about that one another day.

See Frozencry's excellent 'snowfilled' landscape if you are curious - or do you already know the answer?
03.31.2004 20:58 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Frozencry
Member

Join Date: 12.16.2003
Comments: 132
Magic!

oo very nice. I like the texture on the planet, it also looks like there's some bumpmapping on it, not that it's a bad thing :o). I LOVE the white volume stuff at the back, reminds me of Final Fantasy X graphics, when you cast firaga or waterga. Ah good times.
Great work once again!
04.01.2004 08:02 Offline Frozencry soul_reaver_14 at hotmail.com http://frozencry.deviantart.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
Bumpmapping it certainly is!

The ground plain is a mixture of stucco noise, sparse random paths and voronoi ds2-ds1 thing whatever that is - but essentially, as you observed, just a bumpmap. Allways looking at ways of cutting down on the pollygons! Plasma stuff is voronoi distsq1 - randomised - controlling the base density channel. Need plenty of ambient light in the sky setting to bring out that wispy glow. Well that's what I think anyway.
04.01.2004 19:01 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
stargazer
Member

Join Date: 04.05.2004
Comments: 34
crash kapow!

I once did an animation of an asteroid busting up into three sections. I used plasma, smoke, an expanding green glowing torus... the whole magilla. The 3 second clip took a week to render. I almost died... couldnt wait to see the result... But in tyhe end, it was worth it.

The cylinder/ plasma stream left tiger stripes at the tail, david. It makes for an interesting effect. Did you have the all the attributes down to zero? like reflection, refraction, transperency and all that?
04.05.2004 07:10 Offline stargazer stargazer1701 at hotmail.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2224
pondering...

transparency =11.8
reflection = 0
refraction =100 (air)
fuzzy ticked.
04.05.2004 08:47 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com


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