A selected part from the bottom right example of 4spektyr. The light intensities have slightly been increased to compensate for the lowered reflection of the cube faces. Maximum Ray Depth was increased from 6 to 9 and TIR set to 3. There are more reflections and I decreased the reflection from 100% to 85% to dim the additional reflections and giving everything a bit more depth. I also added by sig as a terrain. This is not a cylindrical panorama, the camera FoV is set to 135? at 100%.
I like the transparent fluid effects. The image as a whole seems a bit frantic but that's not a bad thing for me. It's a very nice experiment. It provides some new ideas for asymmetrical effects I'll deffinitely have to play with. ;-)