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Ballet Of Light 2
Ballet Of Light 2
Comments: 8
spektyr

16.07.2019, 02:36








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Headland
Headland

            

Headland
Description: The Dakkars and Stonhenge are from DAZ3D. The terrains were made from hight maps of my face. I have always wondered what flies find so attractive about crawling on my face. This is not a very good picture but I think it has the potential for a hor(r)o(r) scene. Lit by my newest WestRoomB HDRI - an indoor, in fact - with a strong blue skylight shining through the window and a yellow light from the light bulb overhead. Shadows were set to 50% and the HDRI rotated to 270?. Quality 16, intensity 5 and effect 15. There is black fog and brown haze. Oddly enough, I had to engage the link sun to view option even though the sun is off.
Added by: Horo
Keywords: daz3d, dakkar, stonehenge, hightmap, face
Date: 11.21.2007 20:57
Hits: 3305
Downloads: 74
Rating: 1.00 (6 Vote(s))
File size: 183.1 KB
Previous image: Boot-Hamlet
Next image: Forbidden(ish)



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
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I like this theme you've hit on lately with these height maps. In our Daz forum discussions on the future of bryce, I feel like mentioning that the terrain editor is one of those features that will keep bryce alive for at least a little bit longer, it is so capable as you demonstrate here.

I am not in love with this color scheme. Orange and green do not go well together in my view unless it is a green plant with orange flowers. But not every image is intended to be "pretty". So on the other end I do like the over-all contrast. From this angle the sky lab clouds will look flat which seems to have been your goal. The water is really great. I love the wave break pattern in the bump. The scaling of those waves seems a bit large to me but I could be wrong. The diffussion of those sails seems a touch high, but again it adds to the contrast and adds some neutrality to the scene as all other surfaces are heavily color saturated. Funny, I can feel the indoorsiness of the hdri image. It gives the scene an intimate feel.
11.21.2007 23:32 Offline rashadcarter1 rashadcarter1 at aol.com
Popgriffon
Member

Join Date: 03.10.2005
Comments: 59
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Vue can do surf, Carrara (with plugin) can do surf, Terragen can do surf.. Bryce need this option too. Hope that DAZ will add it in future.
11.22.2007 11:40 Offline Popgriffon poplowicki at pro.onet.pl
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

Terragen is such a unique program. It does so much and it does it for free. It does better grass, skies, water, and surf than almost any other program out there. Terragen is the bomb! But Terragen would make a mess of the above image, Terragen does not have enough advanced lighting features.
11.24.2007 18:43 Offline rashadcarter1 rashadcarter1 at aol.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
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The face, while well integrated into the scene, is still somewhat disturbing. The more distant island seems to fare better in realism terms than the closer, which for some reason seems overly glossy. The smaller golden face/mask would not look out of place in some jungle adventure in the style of Indina Jones. The water works well, the orange haze I'm not so keen on in conjunction with the black and white clouds and the tirquoise sea. While the lighting looks good, I can't reconcile it with the sky, which appears too dark to explain what appear to be glossy highlights on the land - but which could well be light patches in the terrain, I can't quite tell. Interesting piece clearly, since there is plenty to say about it!
11.24.2007 19:31 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4491
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Too glossy, agreed! The horrible colour combination was meant to make all this uninviting giving even more reason to escape from here. Agreed too, that the inset head would fit better to richter's ?Ancient Gate? (see http://www.bryce5.com/details.php?image_id=356). And, yes Rashad - though I think my water almost always fits nicely, I do have a problem to get the wave size correct. And there is no surf, again right.

Question: how would you create a hight map of your face? I mean the nose higher than the eye sockets and so.
11.24.2007 20:16 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
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Height maps of face. Tricky. If there is no beard to contend with, then mostly skin is the same brightness, so hovering your face over a scanner (which has poor depth perception and weak lighting) provides quite a good height map (but your nose will squash) - and you will need to adjust for the whites of the eyes which will illuminate better with the scanner light. Beards cause more problems, if dark they "recess" the face. I suppose a solution to this would be to cover the face in some uniform substance, but I don't know what. Grey cammo paint maybe? But certainly I've had some sucess captureing height maps from scanners (in the dark) since anything too far from the glass does not get very well lit. I'm sure you grasp the theory.
11.24.2007 20:24 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4491
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Cool David, you've got it. A lot of people don't know that a flatbed scanner is focused to several inches above the glass but the light bleeds off at the square of the distance. I din't do it, but if you were up to do it right, putting some skin ointment or oil on the face and then putting some flour on it so it sticks would probably do the trick. As for the bearrd, I think shaving would help but it might not be an option. Since my sideburns are white, there was no problem.
11.24.2007 20:32 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2622
-

Interesting. Before the advent of the Dazstudio plugin I experimented with a few different ideas for creating human body parts. I tried everything from metaballs to terrains. Faces seemed like something a terrain should be able to do well, but in the end it was not very feasible for the reasons listed above. Noses, lips, eyes, and ears were impossible. Metaballs fared much much better and in the end probably could be used to some limited degree.
11.24.2007 22:05 Offline rashadcarter1 rashadcarter1 at aol.com
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