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Hibernal Illumine
Hibernal Illumine
Comments: 0
richter

23.08.2017, 02:09








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PopSea

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PopSea
Description: This is my sea material. Best used with Mordor fractal generated terrain. Terrain 3D size: 150*15*150 BU. It's good to place this terrain above black infinite plane to give sense of "abyss". Slow rendering with IBL.
Added by: Popgriffon
Keywords: Popgriffon, Sea, Water, Ocean
Date: 11.17.2007 11:09
Hits: 3275
Downloads: 57
Rating: 5.00 (4 Vote(s))
File size: 80.5 KB
Previous image: Decayed city material
Next image: ankermetal



Author: Comment:
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

ooh, that's good! Water, simple as it seems, can be quite a challenge. I like the hint you give about the black colored ground plane to add a sense of depth. Most artists would use lowered transparency or really high refraction, but this has a negative effect on the transparency so using a black ground plane produces better results. Thanks for the other hint regarding the terrain surface used. Now when it comes to terrains and water materials, the material will look very different when the terrain mesh is set to a "solid" as apposed to the default "hollow" setting. Which setting do you usually prefer for the terrain?
11.17.2007 11:25 Offline rashadcarter1 rashadcarter1 at aol.com
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Oh, yeah, what technique are you using to add the foam? I have noticed that Nimos has excellent water effects and creates amazingly convincing water splashes and the like with no particle systems. Your techniques are just as effective so I figured you might be able to offer a hint or two as to how you do it. Thanks.
11.17.2007 14:01 Offline rashadcarter1 rashadcarter1 at aol.com
davidbrinnen
Admin

Join Date: 01.03.2004
Comments: 2227
-

A fine looking sea material, thank you for sharing it with us!
11.18.2007 09:29 Offline davidbrinnen mail at davidbrinnen.co.uk http://www.davidbrinnen.com
Horo
Admin

Join Date: 05.26.2004
Comments: 4365
-

Thanks for sharing this with us. I have yet to use it before I will be able to fully appreciate it.
11.20.2007 13:31 Offline Horo h.-r.h.wernli at bluewin.ch https://www.horo.ch/
Popgriffon
Member

Join Date: 03.10.2005
Comments: 59
-

Thanks for your comments.
This material is mented to be used with default "hollow" terrain, solid will render longer and look worse without some tweaks.. I hardly use solid terrains - only when doing booleans. This material has the foam built-in, so in many cases that will do, but when I need more foam, I add wake/splash object with "popfoam" material (material need some polish now - it's terribly slow) and there's also postwork and 2d brushes..(at deviant art there are free brushes for GIMP and Photoshop)
11.22.2007 04:25 Offline Popgriffon poplowicki at pro.onet.pl
rashadcarter1
Admin

Join Date: 06.04.2006
Comments: 2615
-

Thanks for the explaination. Your skills are noteworthy. Perhaps at some point you might describe the secret to the terrain modelling, in that creating water terrains all the way to the horizon is very challenging. How do you do it?
11.24.2007 11:45 Offline rashadcarter1 rashadcarter1 at aol.com
Popgriffon
Member

Join Date: 03.10.2005
Comments: 59
-

Well, there's no secret, but explanation is kinda difficult without images. In fact, the terrains don't go to horizon but only far enough to fade in haze. Rest is just tiled terrains and height map ex&importing and editing. And some precise (using numeric pad) scene setting..
Step by step description would make quite long tutorial - there's quite a lot of work to make this sea.
12.02.2007 15:54 Offline Popgriffon poplowicki at pro.onet.pl
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